Art De La Guerre
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Art De La Guerre Index du Forum
Auteur Message
  Sujet: Conforming units in contact
vexillia

Réponses: 24
Vus: 792

MessageForum: Rules question V4   Posté le: Mar Sep 29, 2026 4:20 pm   Sujet: Conforming units in contact
There's a inherent danger with this type of thread. The assertion that the rules are clear and nothing further is required is contradicted by the initial question. If it reoccurs regularly, or is th ...
  Sujet: ADLG V4 Six Years On
vexillia

Réponses: 2
Vus: 129

MessageForum: Others topics   Posté le: Lun Sep 28, 2026 4:01 pm   Sujet: ADLG V4 Six Years On
Here's a list of 20 (yes just 20) lists that the analysis found evidence that they were good or bad compared to the remainder.

https://blog.vexillia.me.uk/2026/09/adlg-good-bad.html
  Sujet: ADLG V4 Six Years On
vexillia

Réponses: 2
Vus: 129

MessageForum: Others topics   Posté le: Ven Sep 25, 2026 4:17 pm   Sujet: ADLG V4 Six Years On
Follow up on super armies
Since 2018 I have always answered no to the question are there any "super" armies in Art de la Guerre (ADLG)? After the thorough statistical testing described here ...
  Sujet: Rout direction following disengage
vexillia

Réponses: 37
Vus: 1704

MessageForum: Rules question V4   Posté le: Jeu Sep 24, 2026 10:23 am   Sujet: Rout direction following disengage
Is this what this is all about or have I just displayed my ignorance?

https://images.vexillia.me.uk/2026/20260924_routing_animation.gif
  Sujet: Rout direction following disengage
vexillia

Réponses: 37
Vus: 1704

MessageForum: Rules question V4   Posté le: Mer Sep 23, 2026 3:05 pm   Sujet: Rout direction following disengage
Firstly, thanks for the comprehensive summary.

Honestly, it's so corner case that I really don't care either way, but there is certainly enough ambiguity here to legitimize other viewpoints
Second ...
  Sujet: ADLG V4 Six Years On
vexillia

Réponses: 2
Vus: 129

MessageForum: Others topics   Posté le: Mar Sep 22, 2026 8:42 pm   Sujet: ADLG V4 Six Years On
A new blog post...

1. a look at the history of ADLG,
2. highlight any differences between V3 & V4,
3. revisit the super army debate,
4. discus what's happening with V5.

https://blog.vexi ...
  Sujet: 15 mm Byzantine Mounted Commanders (Donnington "Origina
vexillia

Réponses: 1
Vus: 266

MessageForum: Miniatures and painting   Posté le: Ven Sep 11, 2026 5:15 pm   Sujet: 15 mm Byzantine Mounted Commanders (Donnington "Origina
Latest units finished ....

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVW25NKARIOwMDwnUXHW4Ntck4EbSG6KOqmqDyNnqZ-773k-DzXxN2jJzNOIdlPJaRg_5go0jadRKOpTxJ3AepKzuN7E6z62hFnftndJUa3wFV8 ...
  Sujet: Speed up play by always rolling CPs right to left.
vexillia

Réponses: 16
Vus: 1076

MessageForum: Rules question V4   Posté le: Ven Sep 11, 2026 7:29 am   Sujet: Speed up play by always rolling CPs right to left.
Based on the online records 76% of games are decisive:
https://docs.google.com/spreadsheets/d/e/2PACX-1vSnZfGxT9jH27M7rfoBcFVAl8wEiltjwbDc2qy0PZpx9kU5ziGr7u2jN5emta16t0361nPBiyxuWkcV/pubhtml?gid=1625 ...
  Sujet: A tip for foam scatter
vexillia

Réponses: 0
Vus: 162

MessageForum: Miniatures and painting   Posté le: Lun Sep 07, 2026 12:23 pm   Sujet: A tip for foam scatter
To prevent fine foam scatter clumping add a pinch of talc. This reduces any static charge which is the cause of any clumping (especially after sieving). Very little talc is required and doesn't change ...
  Sujet: Paint recipes
vexillia

Réponses: 0
Vus: 146

MessageForum: Miniatures and painting   Posté le: Sam Sep 05, 2026 12:57 pm   Sujet: Paint recipes
Just finished a working prototype of a new page featuring my favourite paint recipes. I will add more as I remember to write them down. Page includes links to colour charts etc.

https://blog.vexil ...
  Sujet: Impetuous moving short - or are they?
vexillia

Réponses: 14
Vus: 839

MessageForum: Rules question V4   Posté le: Ven Sep 04, 2026 2:10 pm   Sujet: Impetuous moving short - or are they?
It's been a while since Tim mentioned the Napoleonic code.
  Sujet: 15 mm Pecheneg LH (Tin Soldier)
vexillia

Réponses: 1
Vus: 635

MessageForum: Miniatures and painting   Posté le: Jeu Aoû 06, 2026 12:13 pm   Sujet: 15 mm Pecheneg LH (Tin Soldier)
Continuing with the 15 mm Tin Soldier Pechenegs. 

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbiOTKb6lt1hiUKklwFHGUe2tOnq0DZuvgfOQOoNn1CeM42W1Nc35GOR6rxSwC4P9U1OiF8wRfl8-C1i7bf0D0 ...
  Sujet: Contact restrictions during charge
vexillia

Réponses: 2
Vus: 343

MessageForum: Rules question V4   Posté le: Ven Juil 31, 2026 1:10 pm   Sujet: Contact restrictions during charge
Question 2:
See diagram at bottom right of page 41.
Unit C1 - Cannot charge the enemy flank as part of its base is directly in front of the enemy.
Where is this mentioned in the rules?
It's on P4 ...
  Sujet: 15 mm Pecheneg LH (Tin Soldier)
vexillia

Réponses: 1
Vus: 635

MessageForum: Miniatures and painting   Posté le: Mar Juil 21, 2026 12:49 pm   Sujet: 15 mm Pecheneg LH (Tin Soldier)
Not on my blog just yet, but I thought I'd share some WIP. Pecheneg light horse archers for Byzantine auxiliary troops. This is an unvarnished test piece from Tin Soldier.

https://images.vexillia. ...
  Sujet: Unmaneuverable units in a group
vexillia

Réponses: 29
Vus: 6749

MessageForum: Rules question V4   Posté le: Lun Juin 22, 2026 11:28 am   Sujet: Unmaneuverable units in a group
This isn't unique. I play across several clubs and rules often morph into 'ah we don't play it that way' which makes it quite tricky to play the same set of rules.
My point exactly. The usual hand-wa ...
 
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