| Auteur |
Message |
Sujet: Unmaneuverable units in a group |
vexillia
Réponses: 29
Vus: 4120
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Forum: Rules question V4 Posté le: Lun Juin 22, 2026 11:28 am Sujet: Unmaneuverable units in a group |
This isn't unique. I play across several clubs and rules often morph into 'ah we don't play it that way' which makes it quite tricky to play the same set of rules.
My point exactly. The usual hand-wa ... |
Sujet: Unmaneuverable units in a group |
vexillia
Réponses: 29
Vus: 4120
|
Forum: Rules question V4 Posté le: Lun Juin 22, 2026 11:23 am Sujet: Unmaneuverable units in a group |
Wait for v5, and in the meantime go with what Lionel tells us the rules say I suspect ....
I've already decided to wait for v5, but more in hope then expectation.
try to retain some perspective by ... |
Sujet: Attached commanders |
vexillia
Réponses: 18
Vus: 739
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Forum: Rules question V4 Posté le: Lun Juin 22, 2026 10:16 am Sujet: Attached commanders |
Peut-etre!
Mange tout Madders! Mange tout. |
Sujet: Unmaneuverable units in a group |
vexillia
Réponses: 29
Vus: 4120
|
Forum: Rules question V4 Posté le: Lun Juin 22, 2026 10:15 am Sujet: Unmaneuverable units in a group |
Some of us are engaging in constructive discussion to try and establish an approximation of a group-level consensus as to how we might all deal with this ambiguity should it arise in future.
As far I ... |
Sujet: Rout and Pursuit Sequencing/Ordering |
vexillia
Réponses: 2
Vus: 84
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Forum: Rules question V4 Posté le: Lun Juin 22, 2026 7:59 am Sujet: Rout and Pursuit Sequencing/Ordering |
P.23 Rout and Pursuit
Units .. lost all cohesion ... are Routed and are removed. Then, victorious units .... make .... pursuit moves.
Sequence is clear. |
Sujet: Unmaneuverable units in a group |
vexillia
Réponses: 29
Vus: 4120
|
Forum: Rules question V4 Posté le: Dim Juin 21, 2026 9:49 pm Sujet: Unmaneuverable units in a group |
This is an absolute classic of its type:
- Starts with a simple Yes/No question.
- Someone says No.
- Someone else says that's not what it says in the rules.
- Another person says it's exactly w ... |
Sujet: Lusitania Challenge 2026 |
vexillia
Réponses: 8
Vus: 3841
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Forum: Tournaments and Events Posté le: Ven Juin 12, 2026 1:29 pm Sujet: Lusitania Challenge 2026 |
A little tidy up with the help of https://vexillia.me.uk/tools/csv-search.html
Team Captain COUNTRY
IMPAIR Rui Silva P ... |
Sujet: Army List Online Searches |
vexillia
Réponses: 0
Vus: 87
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Forum: Army lists Posté le: Mar Juin 09, 2026 8:55 am Sujet: Army List Online Searches |
I've added an easy access search tool to my list of tools for ADLG v4:
*
You can save search results to produce files like this:
List,Period,Sub-period,Description,Date,Terrain
75,Classical,East & ... |
Sujet: WRG Illustration Index |
vexillia
Réponses: 0
Vus: 146
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Forum: Others topics Posté le: Sam Juin 06, 2026 10:00 am Sujet: WRG Illustration Index |
| One of my best wargaming "investments" was a collection of hardback reference books released by the Wargames Research Group (WRG) in the early 1980s: the famous "Armies & Enemies&qu ... |
Sujet: Dorset Dodderers - Midweek Competition, 21/22 April 2026 |
vexillia
Réponses: 7
Vus: 3784
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Forum: Tournaments and Events Posté le: Dim Avr 26, 2026 9:04 am Sujet: Dorset Dodderers - Midweek Competition, 21/22 April 2026 |
ID Surname First Club Points N° Army Units
1419 Perry Kevin Bournemouth 438 79 Classical Indian 2 ... |
Sujet: Northern League 2026 - Round 1 Leeds, Sunday 15th March |
vexillia
Réponses: 2
Vus: 2026
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Forum: Tournaments and Events Posté le: Jeu Mar 26, 2026 9:30 am Sujet: Northern League 2026 - Round 1 Leeds, Sunday 15th March |
| And the winner was .... |
Sujet: Too many questions? |
vexillia
Réponses: 0
Vus: 2050
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Forum: Rules question V4 Posté le: Dim Fév 15, 2026 10:40 am Sujet: Too many questions? |
Been messing about with forum topics, posts & player numbers:
https://images.vexillia.me.uk/2026/20260215_ADLG_forum_&_players.png
For some reason this won't post as an image. Grr! |
Sujet: Re-Rolls |
vexillia
Réponses: 10
Vus: 4339
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Forum: Rules question V4 Posté le: Dim Fév 15, 2026 9:02 am Sujet: Re-Rolls |
| Basically all it’s going to achieve therefore is to slow the aggregate time take for a game-ending decision to be reached in the resolution of combats, and do so by a smidge across the duration of a ... |
Sujet: Re-Rolls |
vexillia
Réponses: 10
Vus: 4339
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Forum: Rules question V4 Posté le: Ven Fév 13, 2026 2:24 pm Sujet: Re-Rolls |
Some competitions (usually in continental Europe) allow a flat three re-rolls during the game.
The 'one per corp' or 'three per army' sounds about right.
As it turns out, just such a mechanism is ... |
Sujet: Re-Rolls |
vexillia
Réponses: 10
Vus: 4339
|
Forum: Rules question V4 Posté le: Ven Fév 13, 2026 10:31 am Sujet: Re-Rolls |
I saw this elsewhere:
I know this will go down like a cup of cold sick, but I have suggested you have the option of x amount of times a game you can call a review (much like in cricket) basically ... |
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