Art De La Guerre
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Art De La Guerre Index du Forum
Auteur Message
  Sujet: Unmaneuverable units in a group
vexillia

Réponses: 29
Vus: 4120

MessageForum: Rules question V4   Posté le: Lun Juin 22, 2026 11:28 am   Sujet: Unmaneuverable units in a group
This isn't unique. I play across several clubs and rules often morph into 'ah we don't play it that way' which makes it quite tricky to play the same set of rules.
My point exactly. The usual hand-wa ...
  Sujet: Unmaneuverable units in a group
vexillia

Réponses: 29
Vus: 4120

MessageForum: Rules question V4   Posté le: Lun Juin 22, 2026 11:23 am   Sujet: Unmaneuverable units in a group
Wait for v5, and in the meantime go with what Lionel tells us the rules say I suspect ....
I've already decided to wait for v5, but more in hope then expectation.

try to retain some perspective by ...
  Sujet: Attached commanders
vexillia

Réponses: 18
Vus: 739

MessageForum: Rules question V4   Posté le: Lun Juin 22, 2026 10:16 am   Sujet: Attached commanders
Peut-etre!
Mange tout Madders! Mange tout.
  Sujet: Unmaneuverable units in a group
vexillia

Réponses: 29
Vus: 4120

MessageForum: Rules question V4   Posté le: Lun Juin 22, 2026 10:15 am   Sujet: Unmaneuverable units in a group
Some of us are engaging in constructive discussion to try and establish an approximation of a group-level consensus as to how we might all deal with this ambiguity should it arise in future.
As far I ...
  Sujet: Rout and Pursuit Sequencing/Ordering
vexillia

Réponses: 2
Vus: 84

MessageForum: Rules question V4   Posté le: Lun Juin 22, 2026 7:59 am   Sujet: Rout and Pursuit Sequencing/Ordering
P.23 Rout and Pursuit
Units .. lost all cohesion ... are Routed and are removed. Then, victorious units .... make .... pursuit moves.
Sequence is clear.
  Sujet: Unmaneuverable units in a group
vexillia

Réponses: 29
Vus: 4120

MessageForum: Rules question V4   Posté le: Dim Juin 21, 2026 9:49 pm   Sujet: Unmaneuverable units in a group
This is an absolute classic of its type:

- Starts with a simple Yes/No question.
- Someone says No.
- Someone else says that's not what it says in the rules.
- Another person says it's exactly w ...
  Sujet: Lusitania Challenge 2026
vexillia

Réponses: 8
Vus: 3841

MessageForum: Tournaments and Events   Posté le: Ven Juin 12, 2026 1:29 pm   Sujet: Lusitania Challenge 2026
A little tidy up with the help of https://vexillia.me.uk/tools/csv-search.html

Team Captain COUNTRY
IMPAIR Rui Silva P ...
  Sujet: Army List Online Searches
vexillia

Réponses: 0
Vus: 87

MessageForum: Army lists   Posté le: Mar Juin 09, 2026 8:55 am   Sujet: Army List Online Searches
I've added an easy access search tool to my list of tools for ADLG v4:
*
You can save search results to produce files like this:
List,Period,Sub-period,Description,Date,Terrain
75,Classical,East & ...
  Sujet: WRG Illustration Index
vexillia

Réponses: 0
Vus: 146

MessageForum: Others topics   Posté le: Sam Juin 06, 2026 10:00 am   Sujet: WRG Illustration Index
One of my best wargaming "investments" was a collection of hardback reference books released by the Wargames Research Group (WRG) in the early 1980s: the famous "Armies & Enemies&qu ...
  Sujet: Dorset Dodderers - Midweek Competition, 21/22 April 2026
vexillia

Réponses: 7
Vus: 3784

MessageForum: Tournaments and Events   Posté le: Dim Avr 26, 2026 9:04 am   Sujet: Dorset Dodderers - Midweek Competition, 21/22 April 2026
ID Surname First Club Points N° Army Units
1419 Perry Kevin Bournemouth 438 79 Classical Indian 2 ...
  Sujet: Northern League 2026 - Round 1 Leeds, Sunday 15th March
vexillia

Réponses: 2
Vus: 2026

MessageForum: Tournaments and Events   Posté le: Jeu Mar 26, 2026 9:30 am   Sujet: Northern League 2026 - Round 1 Leeds, Sunday 15th March
And the winner was ....
  Sujet: Too many questions?
vexillia

Réponses: 0
Vus: 2050

MessageForum: Rules question V4   Posté le: Dim Fév 15, 2026 10:40 am   Sujet: Too many questions?
Been messing about with forum topics, posts & player numbers:

https://images.vexillia.me.uk/2026/20260215_ADLG_forum_&_players.png

For some reason this won't post as an image. Grr!
  Sujet: Re-Rolls
vexillia

Réponses: 10
Vus: 4339

MessageForum: Rules question V4   Posté le: Dim Fév 15, 2026 9:02 am   Sujet: Re-Rolls
Basically all it’s going to achieve therefore is to slow the aggregate time take for a game-ending decision to be reached in the resolution of combats, and do so by a smidge across the duration of a ...
  Sujet: Re-Rolls
vexillia

Réponses: 10
Vus: 4339

MessageForum: Rules question V4   Posté le: Ven Fév 13, 2026 2:24 pm   Sujet: Re-Rolls
Some competitions (usually in continental Europe) allow a flat three re-rolls during the game.

The 'one per corp' or 'three per army' sounds about right.
As it turns out, just such a mechanism is ...
  Sujet: Re-Rolls
vexillia

Réponses: 10
Vus: 4339

MessageForum: Rules question V4   Posté le: Ven Fév 13, 2026 10:31 am   Sujet: Re-Rolls
I saw this elsewhere:

I know this will go down like a cup of cold sick, but I have suggested you have the option of x amount of times a game you can call a review (much like in cricket) basically ...
 
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