Art De La Guerre
Bienvenue sur le forum de discussion de la règle de jeu l'Art De La Guerre
 
FAQFAQ RechercherRechercher Liste des MembresListe des Membres Groupes d'utilisateursGroupes d'utilisateurs S'enregistrerS'enregistrer
ProfilProfil Se connecter pour vérifier ses messages privésSe connecter pour vérifier ses messages privés ConnexionConnexion
238 - Late Medieval German - Landsknecht - 200pts
Page 4 sur 4 Aller à la page Précédente  1, 2, 3, 4
Poster un nouveau sujet   Répondre au sujet
 Art De La Guerre Index du Forum > Army lists
Auteur Message
MC_Delicatessen
Auxiliaire


Inscrit le: 30 Juil 2020
Messages: 83
MessagePosté le: Lun Aoû 08, 2022 10:38 pm    Sujet du message: Répondre en citant
KevinD a écrit:
Unreliable commanders are a really bad deal overall. You need a really compelling reason to bring one IMO.

If the take your main/central command out of action they give your opponent a head start or working your flanks.

They can give your opponent a head start in seizing key terrain or pinning you towards your baseline.

For the defender it is not quite as bad as the attacker will usually have the initiative and he may well come within 4 UDs of non-ambushers or trigger an ambush within 1UD before you dice for the unreliable.

If you flank march with unreliable troops they will take at least twice as long (on average) to bring such troops on if they go unreliable.

If you are only risking 2-4 (cheap) units then the 3-4 point payback for a 1/6 risk of having a command sit out 1-4 turns might be more justifiable.

In a one off game taking the 1/6 risk of this happening might not seem so bad. Over multiple games (such as a tournament) the odds of getting unlucky in at least one game inevitably go up. In general you are much better off dropping a single Pike to mediocre from ordinary to get the extra 3 points if you desperately need them rather than taking an unreliable general.

I would really only consider an unreliable/ally general when it is an ally that gives you a substantial additional capability your main army otherwise lacks - again more useful n a one off game or multi list tournament when you can surprise your opponent by bringing a novel troop type he was not expecting and might not be ready to deal with. If your opponent knows you will have this capability it’s utility drops somewhat as he can begin to counter it by altering his terrain selection, overall battle plan, etc. In this example taking the Burgundian ally might be sensible if you want unique units they can provide; an unreliable Brilliant general leadingbyour main command just seems foolish IMO.


Nah, unreliable commanders are great. It's free 3 points! And double great in a central command with LI out front when defending. Live a little Wink
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé
  
 Art De La Guerre Index du Forum > Army lists
Page 4 sur 4 Aller à la page Précédente  1, 2, 3, 4
Poster un nouveau sujet   Répondre au sujet Toutes les heures sont au format GMT

 
Sauter vers:  
Vous ne pouvez pas poster de nouveaux sujets dans ce forum
Vous ne pouvez pas répondre aux sujets dans ce forum
Vous ne pouvez pas éditer vos messages dans ce forum
Vous ne pouvez pas supprimer vos messages dans ce forum
Vous ne pouvez pas voter dans les sondages de ce forum