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Heavy Artillery in Armies
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Snowcat
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MessagePosté le: Jeu Juin 08, 2023 6:17 am    Sujet du message: Heavy Artillery in Armies Répondre en citant
Heavy artillery, the big stuff. 8UD range, no move, pivot only @10pts.

Would you use it? And if you could field 2, would you be tempted to use 2?

The answer might be, 'it depends on the army'. If so, what kind of armies would you use heavy artillery in, and which would you consider a heavy artillery inclusion to be a bad option?
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madaxeman
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MessagePosté le: Jeu Juin 08, 2023 8:33 am    Sujet du message: Répondre en citant
Snowcat a écrit:
Heavy artillery, the big stuff. 8UD range, no move, pivot only @10pts.

Would you use it? And if you could field 2, would you be tempted to use 2?

The answer might be, 'it depends on the army'. If so, what kind of armies would you use heavy artillery in, and which would you consider a heavy artillery inclusion to be a bad option?


It's an area denial weapon with opponents usually trying to keep out of its arc of fire, so it's purpose is to channel an enemy into a part of the table where you have a plan to defeat them with other troops, or to give covering fire to your own troops so some of them can advance relatively unmolested for a bit.

It also scares the bejeezus out of enemy elephants so is a decent pick if you think you will be facing plenty of them.

For a theme with small armies the plink-plink of a casualty or three each game is not to be underestimated either, and should give you a decent return on points spent by causing more than 2 losses even if it eventually gets captured.

For this,
- one is enough. 2 is probably too many.
- it will need something with it, or advancing next to its zone of fire to stop it being ridden down

You could think of it as sort of a funny shaped bit of potentially hazardous terrain, so any army that would benefit from that may find it useful.
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Snowcat
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MessagePosté le: Jeu Juin 08, 2023 12:19 pm    Sujet du message: Répondre en citant
Interesting thoughts, thanks.

I was considering 1-2 stone throwers with the Avars.

(Also noticed that the dismounted Gepids can provide the Avars with some tougher foot, even with 3 cohesion instead of 4.)
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Hazelbark
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MessagePosté le: Jeu Juin 08, 2023 4:14 pm    Sujet du message: Répondre en citant
The trick is to make the opponent spend more effort worrying about it, than you spend planning, controlling or worrying about its inevitable loss.

As Mad said, Elephants get nervous.

I run them occasionally for fun. They likely get 3-6 shots before they get contacted. I may buy a fortification for them but that risks telegraphing possible location. Most people want to support it with a LI or LH to up its fire.

I don't like them for aggressive armies because the range doesn't get into deployment area understandably, so the opponent needs to have style, cause or need to advance a little bit to range.

You also need to set them to the side so you don't obscure their fire by your own advance.

Did have fun last use where a solo Taureg camel took a hit coming in, then contacted the bombard and i 6-1'd the camel. Cannister isn't just a late period invention.
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Mark G Fry
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MessagePosté le: Jeu Juin 08, 2023 8:36 pm    Sujet du message: Répondre en citant
If you can buy some field Fortifications to go with them, that can be an added bonus.

Or combining them with your own LF missile which you can shoot over (through) but which can support the Hvy Art is also a good trick.
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Snowcat
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MessagePosté le: Jeu Juin 08, 2023 11:33 pm    Sujet du message: Répondre en citant
I think the heavy art would make an interesting addition to a largely mounted bow army.

I don't recall seeing many uses of heavy art in online battle reports. Would love to look at any if they've been posted.
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madaxeman
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MessagePosté le: Ven Juin 09, 2023 8:06 am    Sujet du message: Répondre en citant
Snowcat a écrit:
I think the heavy art would make an interesting addition to a largely mounted bow army.

I don't recall seeing many uses of heavy art in online battle reports. Would love to look at any if they've been posted.


Artillery in every game here, sometimes on both sides: https://www.madaxeman.com/reports/Teams_2022_1.php

Unsuccesful artillery trying to be used with a mounted army here: https://www.madaxeman.com/reports/Brixham_2022_1.php
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Snowcat
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MessagePosté le: Ven Juin 09, 2023 12:48 pm    Sujet du message: Répondre en citant
Thanks for those links.

Just watched the bottom set featuring the Tibetans with their Heavy Art. It occurs to me that for the artillery to be worthwhile, a broad killing field needs to be established in front of it, wherever it is deployed, *and then maintained*. Not moving your own units ahead into this fire zone, narrowing the arc or worse, reducing it entirely. The killing field needs to be created, maintained, and then some units used to lure enemy into it. Simply advancing the rest of your army towards the enemy and taking the fight to them while either leaving your artillery impotently behind or blocked from firing means a wasted 10pts.

The artillery could also be used as a forward guard (trap) for enemy wishing to attack the camp. Other units would support this ploy for it to be successful.
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Mark G Fry
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MessagePosté le: Ven Juin 09, 2023 3:42 pm    Sujet du message: Répondre en citant
Combining Hvy Artillery with Fortifications, WWGs & LC/MC/HC bow might also be very interesting.
Check out the Ottoman Empire or Muscovite lists for these options Shocked
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madaxeman
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MessagePosté le: Ven Juin 09, 2023 4:45 pm    Sujet du message: Répondre en citant
Snowcat a écrit:
Thanks for those links.

Just watched the bottom set featuring the Tibetans with their Heavy Art. It occurs to me that for the artillery to be worthwhile, a broad killing field needs to be established in front of it, wherever it is deployed, *and then maintained*. Not moving your own units ahead into this fire zone, narrowing the arc or worse, reducing it entirely. The killing field needs to be created, maintained, and then some units used to lure enemy into it. Simply advancing the rest of your army towards the enemy and taking the fight to them while either leaving your artillery impotently behind or blocked from firing means a wasted 10pts.

The artillery could also be used as a forward guard (trap) for enemy wishing to attack the camp. Other units would support this ploy for it to be successful.


All of that is true, but equally all of that becomes rather close to impossible if your enemy simply declines to advance into the "killing zone", or terrain doesn't fall in such a way as to allow one to be set up.

Sometimes it's great, but other times you just can't get any value out of it at all...
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ALEXANDER
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MessagePosté le: Ven Juin 09, 2023 6:20 pm    Sujet du message: Répondre en citant
6 Hussite Warwagon in a column can move forward in the center and divide the battlefield into two areas.
A heavy Artillery behind fortification could give fire support to those warwagons

In addition heavy artillery on a hill in your deployment zone, can shoot over friendy troops at a lower level
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Snowcat
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MessagePosté le: Dim Juin 11, 2023 2:37 am    Sujet du message: Répondre en citant
Some excellent tactical suggestions for Hvy Art here. Thanks.

I think Hazelbark absolutely nails how to use them. And I love the image of the airborne camel clinging to a cannonball! Smile
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