Auteur |
Message |
vexillia
Centurion

Inscrit le: 21 Nov 2017 Messages: 408
Localisation: Nantwich, UK
|
Posté le: Mar Sep 12, 2023 8:32 am Sujet du message: Disengaging and Exiting a ZoC |
|
Cases to consider:
1. A unit that cannot evade, pivots (if necessary) and moves straight back out of a ZoC.
2. Mounted with ZoC of slower unit to its rear moves straight ahead a full move.
3. A unit without another enemy ZoC to it's rear disengages from combat by moving to its rear 1 or 2 UD.
Rules:
For 1 the rules say stop when meeting a new enemy but the stopping distance isn't defined.
The rules for 2 are silent on both contact & stopping distance.
For 3 the unit cannot contact a new enemy but the stopping distance isn't defined.
Issues
Is there contact with cases 1 & 2? If they don't contact the enemy how far away do they stop?
If there is contact, does it result in combat and if so when?
With 3, how far away do they stop?
Question
Is something like "stopping 1UD from new enemy or friends it can't interpenetrate" currently missing and required?
Thanks. |
|
Revenir en haut de page |
|
|
vexillia
Centurion

Inscrit le: 21 Nov 2017 Messages: 408
Localisation: Nantwich, UK
|
Posté le: Mar Sep 12, 2023 11:15 am Sujet du message: |
|
An alternative view of the same issue that may be easier to understand:
I think there's a general issue pertaining to "avoidance" moves that isn't covered by the evade rules.
When evading, the move ends when the unit "arrives within 1 UD of [an] obstacle or the minimum more than 1 UD if a wheel is required" (p48). It isn't that clear, but I assume the obstacle in question is one that can't be avoided.
With the other complex moves the situation is different.
[1] Non-evaders leaving a ZoC must stop when they meet an obstacle (includes enemy units) (p37).
[2] The special rule for Mounted in a ZoC to their rear is silent on contacting enemy or obstacles during the move.
[3] Disengaging units "may not contact any enemy" (p40) but the stopping distance isn't specified.
Apart from the inconsistency, it raises further questions:
[1] When stopping after exiting a ZoC is there contact with the enemy (or obstacle)? If not how far away does it stop?
[2] Does the answer to [1] apply to mounted moving away from a ZoC to their rear?
[3] How far away for enemy units do disengaging units stop?
It's all a bit messy. Perhaps all that's required is a blanket rule along the lines of "stopping 1 UD from new enemy or friends it can't interpenetrate" is required? _________________ Martin Stephenson
Subscribe via email or rss. |
|
Revenir en haut de page |
|
|
Hazelbark
Magister Militum
Inscrit le: 12 Nov 2014 Messages: 1669
|
Posté le: Mar Sep 12, 2023 1:39 pm Sujet du message: |
|
vexillia a écrit: |
Rules:
For 1 the rules say stop when meeting a new enemy but the stopping distance isn't defined.
The rules for 2 are silent on both contact & stopping distance.
For 3 the unit cannot contact a new enemy but the stopping distance isn't defined.
. |
Use the LI stopping before a unit it cannot contact from p42. "just before" meaning a few millimeters
Special case does not override last bullet of units that cannot evade which prohibits contact.
Further there is a general rule on p41 about contacting enemy and things like evading and exiting ZoC are not listed. In short, contact must be wilful. |
|
Revenir en haut de page |
|
|
SteveR
Signifer
Inscrit le: 21 Mar 2018 Messages: 369
|
Posté le: Mar Sep 12, 2023 1:42 pm Sujet du message: |
|
I am not following you.
Can you explain why you think the evade move "ends" when the unit arrives within one UD of an obstacle?
I think this premise is flawed. Take a look at the diagram on page 49 showing an evade. See how the LH moves to avoid the obstacle.
If the obstacle cannot be avoided the unit must stop.
It may contact evading enemy LI. It may not contact the camp.
Presumably it may not contact other enemy units.
If the obstacle is friendly and cannot be avoided it just stops in contact |
|
Revenir en haut de page |
|
|
Hazelbark
Magister Militum
Inscrit le: 12 Nov 2014 Messages: 1669
|
Posté le: Mar Sep 12, 2023 1:42 pm Sujet du message: |
|
vexillia a écrit: |
It's all a bit messy. Perhaps all that's required is a blanket rule along the lines of "stopping 1 UD from new enemy or friends it can't interpenetrate" is required? |
No. The 1 UD gap would create many more opportunities for issues as that effects things like ZOC.
Until further notice, use "just before". English prefer Gnat's todger and all that jazz. I do not recall this ever being a necessary umpire intervention to define "just before" |
|
Revenir en haut de page |
|
|
hcaille
Administrateur

Inscrit le: 20 Mai 2008 Messages: 2547
Localisation: Lyon
|
Posté le: Jeu Sep 14, 2023 7:03 am Sujet du message: |
|
Hello
For all the cases that specify "just before contact", the unit must stop a few milimeters before the contact.
In the evade move, the unit can react 1 UD before the obstacle because it allow the unit to pivot to avoid the obstacle. |
|
Revenir en haut de page |
|
|
vexillia
Centurion

Inscrit le: 21 Nov 2017 Messages: 408
Localisation: Nantwich, UK
|
Posté le: Jeu Sep 14, 2023 7:27 am Sujet du message: |
|
Thanks Herve. One more issue (isn't there always?) ...
A mounted unit (that can evade) is in the ZoC of a slower unit to their rear wishes to exit the ZoC. Do they:
[1] Evade,
[2] Apply the special case rule,
[3] Or does the player have a choice?
Answers on a postcard please. _________________ Martin Stephenson
Subscribe via email or rss. |
|
Revenir en haut de page |
|
|
Neep
Prétorien
Inscrit le: 09 Jan 2023 Messages: 298
|
Posté le: Jeu Sep 14, 2023 5:18 pm Sujet du message: |
|
I'm pretty sure the special case only applies to mounted that cannot evade.
Evading is generally more flexible, _except_ you must evade off the table edge, but when "exiting" you get to (muist) stop at the edge. |
|
Revenir en haut de page |
|
|
hcaille
Administrateur

Inscrit le: 20 Mai 2008 Messages: 2547
Localisation: Lyon
|
Posté le: Sam Sep 16, 2023 7:31 am Sujet du message: |
|
If the unit can Evade, it does an evade move
The units that cannot evade apply the special rule for exiting the ZoC |
|
Revenir en haut de page |
|
|
vexillia
Centurion

Inscrit le: 21 Nov 2017 Messages: 408
Localisation: Nantwich, UK
|
|
Revenir en haut de page |
|
|
KevinD
Légat
Inscrit le: 23 Aoû 2021 Messages: 646
Localisation: Texas
|
Posté le: Sam Sep 16, 2023 3:44 pm Sujet du message: |
|
hcaille a écrit: | If the unit can Evade, it does an evade move
The units that cannot evade apply the special rule for exiting the ZoC |
Hmmm…. Thanks for clarifying this.
Last time this came up Hazelbark said all mounted (Evaders and Non-Evaders) had to use the Special Rule if they could while Ramses II said Evaders “may†evade - I took his may to mean he thought they had a choice to move straight or evade. (The Special Rule straight ahead might sometimes be more desirable than evade as it is a known (non-random) distance, avoids exiting table issues and does prohibit shooting. Of course evade has other potential positives.)
See http://www.artdelaguerre.fr/adlg/v3/forum/viewtopic.php?t=9334&highlight=zoc |
|
Revenir en haut de page |
|
|
Hazelbark
Magister Militum
Inscrit le: 12 Nov 2014 Messages: 1669
|
Posté le: Sam Sep 16, 2023 5:29 pm Sujet du message: |
|
Well its solved. Sometimes we try to be helpful while El Kreator is busy.
We are mere apostles and imperfect. |
|
Revenir en haut de page |
|
|
Neep
Prétorien
Inscrit le: 09 Jan 2023 Messages: 298
|
Posté le: Dim Sep 17, 2023 7:49 pm Sujet du message: |
|
Kevin, I believe shooting is prohibited in either case. |
|
Revenir en haut de page |
|
|
|