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General pips
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 Art De La Guerre Index du Forum > Rules questions V3
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Viking709
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Inscrit le: 15 Jan 2015
Messages: 87
MessagePosté le: Jeu Sep 08, 2016 1:21 pm    Sujet du message: General pips Répondre en citant
Devil advocates question

Played a game on Monday and a certain player running NUMIDIANS

Had An included general in combat and wants to prompt a unit outside his range so it's +1 to prompt the unit +1 because general is in combat and +1 because the unit he is prompting is out of range. So a total of three pips
His point is that
If the general were dead it would only take two pips to prompt the unit not three.
So the general should be allowed to use his internal cp to counter the in combat pip and then only two cp to prompt the out of range unit and not three cps

Is this correct?
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madaxeman
Magister Militum


Inscrit le: 01 Nov 2014
Messages: 1469
Localisation: Londres Centraal.
MessagePosté le: Jeu Sep 08, 2016 1:36 pm    Sujet du message: Re: General pips Répondre en citant
Viking709 a écrit:
Devil advocates question

Played a game on Monday and a certain player running NUMIDIANS

Had An included general in combat and wants to prompt a unit outside his range so it's +1 to prompt the unit +1 because general is in combat and +1 because the unit he is prompting is out of range. So a total of three pips
His point is that
If the general were dead it would only take two pips to prompt the unit not three.
So the general should be allowed to use his internal cp to counter the in combat pip and then only two cp to prompt the out of range unit and not three cps

Is this correct?


No.

Page 24 has a list of 3 things the Generals free pip can be used to do.

"Making up a new rule because he's done something daft and gotten himself into a right pickle" is not one of the 3 things....
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Viking709
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Inscrit le: 15 Jan 2015
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MessagePosté le: Jeu Sep 08, 2016 2:25 pm    Sujet du message: Répondre en citant
LOL. I'm sure he'll see your response
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footslogger
Vétéran


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MessagePosté le: Jeu Sep 08, 2016 3:36 pm    Sujet du message: Répondre en citant
Lame.
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JohnTheBoring
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MessagePosté le: Ven Sep 09, 2016 2:29 pm    Sujet du message: Répondre en citant
The rules do say a unit out of range of a general in melee is 3 pips. Yes it does mean it is 2 if he is dead.

Presumably their officers no longer wait for an order and know to make their own decisions.
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Viking709
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MessagePosté le: Ven Sep 09, 2016 4:49 pm    Sujet du message: Répondre en citant
So you are saying that it only cost 2 cp for a general in combat to issue orders to another unit even if it is out of command range?
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Viking709
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MessagePosté le: Ven Sep 09, 2016 5:05 pm    Sujet du message: Répondre en citant
Finally found on page 23 clear example of costing 3 cp
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Stephen
Archer


Inscrit le: 24 Mai 2015
Messages: 65
Localisation: Wheeling, West Virginia, United States
MessagePosté le: Ven Sep 09, 2016 6:01 pm    Sujet du message: Répondre en citant
What happened to gently playing the rules? It seems as if we now focus on finding the grammar with which to screw our opponents instead of enjoying a simple, easy to play "GAME". Alas, I see too many WRG 5th edition veterans smoking their pipes and corrupting the more sensible players.
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daveallen
Tribun


Inscrit le: 28 Jan 2016
Messages: 742
Localisation: Rugby & CLWC
MessagePosté le: Ven Sep 09, 2016 10:23 pm    Sujet du message: Répondre en citant
Stephen a écrit:
What happened to gently playing the rules? It seems as if we now focus on finding the grammar with which to screw our opponents instead of enjoying a simple, easy to play "GAME". Alas, I see too many WRG 5th edition veterans smoking their pipes and corrupting the more sensible players.

A bit harsh there Stephen.

I see players trying to correct misconceptions, put right the occasional error and support newer players not so far along in learning the rules.

I certainly haven't seen any of the grammatical niggles that were such a common feature of discussions about some earlier rule sets.

Dave
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fdunadan
Tribun


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MessagePosté le: Sam Sep 10, 2016 5:29 pm    Sujet du message: Répondre en citant
JohnTheBoring a écrit:
The rules do say a unit out of range of a general in melee is 3 pips. Yes it does mean it is 2 if he is dead.

Presumably their officers no longer wait for an order and know to make their own decisions.


and if the general is dead, it can only have 1 to 3 PIP, so 1/3 risk of not moving any unit. If the general is in melee, he still have his normal PIP dice.
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