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PHGamer
Centurion

Inscrit le: 16 Juin 2016 Messages: 440
Localisation: Pennsylvannia
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Posté le: Jeu Juin 30, 2016 8:11 pm Sujet du message: Gullies and Hills |
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We had a situation where a Gully and a Hill were next to each. It was agreed, that a unit on the hill had a +2 combat advantage against a unit in the gully. Does that sound right? The hill/gully interface was in the corner of the board, and no combat actually occurred there. _________________ Phil
Japanese telephones work pretty much like ours, except the person on the other end can't understand you. |
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Hazelbark
Magister Militum
Inscrit le: 12 Nov 2014 Messages: 1669
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Posté le: Jeu Juin 30, 2016 8:20 pm Sujet du message: |
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Interesting. Could get same interaction with a hill near a river.
The question is are they both "height advantage" which is the section they are in, but within they seem like separate cases.
The QRS puts these on the same line, but I have found the QRS not determinative. |
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PHGamer
Centurion

Inscrit le: 16 Juin 2016 Messages: 440
Localisation: Pennsylvannia
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Posté le: Ven Juil 01, 2016 2:58 pm Sujet du message: |
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My image of the situation is not just a height advantage, but the gully causing the hill side to cave in creating crumbling nearly vertical slope. _________________ Phil
Japanese telephones work pretty much like ours, except the person on the other end can't understand you. |
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JohnTheBoring
Auxiliaire
Inscrit le: 15 Juil 2015 Messages: 83
Localisation: Wirral
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Posté le: Dim Juil 03, 2016 8:38 pm Sujet du message: |
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Surely the combat will occur on one terrain piece or the other. The example seems to assume one unit is still on the hill while fighting the other which is in the gully. |
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PHGamer
Centurion

Inscrit le: 16 Juin 2016 Messages: 440
Localisation: Pennsylvannia
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Posté le: Lun Juil 04, 2016 1:31 pm Sujet du message: |
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Looking at the rules, these seem to be different line items. +1 for up hill, and +1 for defending against the edge of a Gully. _________________ Phil
Japanese telephones work pretty much like ours, except the person on the other end can't understand you. |
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footslogger
Vétéran
Inscrit le: 12 Jan 2015 Messages: 166
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Posté le: Mar Juil 05, 2016 1:39 pm Sujet du message: |
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Seems gamey. So, you have a gully next to a hill, so a kind of continuous slope from the bottom of the gully up to the top of the hill, but there is one point along that continuum where it's really, really hard for the people below? In fact twice as hard as if they were an interval approaching epsilon above or below? Uh huh. |
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Hazelbark
Magister Militum
Inscrit le: 12 Nov 2014 Messages: 1669
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Posté le: Mar Juil 05, 2016 4:48 pm Sujet du message: |
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p 65 "Note that a gulley is not the inverse of a hill as there is not height advantage in a gully"
Does suggest you could have both modifiers occurring. Also it suggest the gully is a unique disruptive feature and not a slope. |
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footslogger
Vétéran
Inscrit le: 12 Jan 2015 Messages: 166
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Posté le: Mar Juil 05, 2016 10:43 pm Sujet du message: |
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Hazelbark a écrit: | p 65 "Note that a gulley is not the inverse of a hill as there is not height advantage in a gully"
Does suggest you could have both modifiers occurring. Also it suggest the gully is a unique disruptive feature and not a slope. |
Actually I read that as just saying you don't get a height advantage inside the gully (needing to know where the bottom is). It is not the inverse of a hill because anyone higher on a hill gets a height advantage over someone lower. So the only ones who get a +1 are those on the edge looking down into the depression. |
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Nostrebor
Archer
Inscrit le: 20 Déc 2014 Messages: 62
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Posté le: Jeu Sep 22, 2016 9:18 pm Sujet du message: |
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Can a unit on the hill see into the adjacent Gully or does it have to be withing one MU of the gully edge. |
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Hazelbark
Magister Militum
Inscrit le: 12 Nov 2014 Messages: 1669
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Posté le: Ven Sep 23, 2016 12:02 am Sujet du message: |
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Nostrebor a écrit: | Can a unit on the hill see into the adjacent Gully or does it have to be withing one MU of the gully edge. |
I think there is no other controlling legal authority in the rules, therefore I think it needs to be 1 UD. (No idea was an MU is. )
For real world justification we too often model or imagine hills as smooth and constant and gully as bowls. But they are likely not. |
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