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Mike Bennett
Légat
Inscrit le: 11 Nov 2017 Messages: 583
Localisation: Carnforth, Lancashire, UK
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Posté le: Dim Fév 20, 2022 4:32 pm Sujet du message: |
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A yes of course you are both right. I think that the front edge is ok, but the rest of the base behind does swing out as you say |
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Zoltan
Légat
Inscrit le: 18 Jan 2015 Messages: 500
Localisation: Wellington, New Zealand
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Posté le: Dim Fév 20, 2022 6:36 pm Sujet du message: |
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If my LC are hard up against the game table side edge, do you say they can NOT wheel in towards the table’s centre because some part of their base arse will fall off the table edge as the base pivots in the wheel?
Surely I just measure from the outer wheeling corner and then place the LC in their desired new position, ignoring the table edge?! |
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Longtooth
Signifer
Inscrit le: 14 Oct 2014 Messages: 357
Localisation: Oxford
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Posté le: Dim Fév 20, 2022 8:31 pm Sujet du message: |
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.....surely that would be the logical conclusion?
Jesse |
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madaxeman
Magister Militum

Inscrit le: 01 Nov 2014 Messages: 1599
Localisation: Londres Centraal.
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Posté le: Dim Fév 20, 2022 10:17 pm Sujet du message: |
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Zoltan a écrit: | If my LC are hard up against the game table side edge, do you say they can NOT wheel in towards the table’s centre because some part of their base arse will fall off the table edge as the base pivots in the wheel?
Surely I just measure from the outer wheeling corner and then place the LC in their desired new position, ignoring the table edge?! |
Or you could include a 1MU advance somewhere in your move, allowing you to do a slide of up to 1MU away from the edge as part of the move, and in the process avoid having this hypothetical debate entirely whilst still achieving your objective of moving away from this almost-impossible-to-engineer position in a way which does not even open a sliver of light to any form of arcane rules debate … _________________ www.madaxeman.com |
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daveallen
Tribun

Inscrit le: 28 Jan 2016 Messages: 758
Localisation: Rugby & CLWC
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Posté le: Dim Fév 20, 2022 10:36 pm Sujet du message: |
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Zoltan a écrit: | If my LC are hard up against the game table side edge, do you say they can NOT wheel in towards the table’s centre because some part of their base arse will fall off the table edge as the base pivots in the wheel?
Surely I just measure from the outer wheeling corner and then place the LC in their desired new position, ignoring the table edge?! |
Longtooth a écrit: | .....surely that would be the logical conclusion? |
This goes to the heart of the problem we have here. We start with a clear and uncontentious rule (page 31, WHEEL, bp5) and gradually through a process of little nudges it becomes murky and then people start saying "surely"
The rule is:
Citation: | Units can temporarily overlap adjacent friendly units during a wheel provided they do not end their move overlapping them. |
There is also a diagram to show what is meant.
1) It's a very limited exception/case.
2) It's clear from the wording of the rule that in order to make the wheel the wheeling unit must pass through (or over) the adjacent friends.
3) So if the wheeling unit is hard up against terrain then its move must pass through (or over) that terrain and be appropriately reduced. Yes?
4) Similarly, if it's hard up against the table edge its wheel would pass through (or over) that edge. Which it can't do because units can't exit the table voluntarily.
The answer to your question is don't put your units in that position, but if you do then suck it up and move on.
Dave _________________ Putting the ink into incompetence |
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Ramses II
Magister Militum

Inscrit le: 17 Juil 2015 Messages: 1235
Localisation: London
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Posté le: Dim Fév 20, 2022 11:22 pm Sujet du message: |
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I have asked Hervé to reconsider this.
The problem is that if A wheels immediately, the rear of the unit must inevitably move across the base of B as Dave has already noted. In order to avoid this, A must slide slightly away from B before it wheels.
This has two implications that may not be desirable- A must make a 1UD move straight ahead at some point. Given this will occur near units in combat, this additional movement may not be possible for some reason eg the presence of friendly units.
- Sliding and wheeling will prevent A from wheeling to charge a different enemy, since a unit may not do both at the start of a charge. This may be a bigger issue
The "Pink" Herring of this occurring near a table edge or some obstacle should also be considered, though such situations are less pressing. |
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daveallen
Tribun

Inscrit le: 28 Jan 2016 Messages: 758
Localisation: Rugby & CLWC
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Posté le: Lun Fév 21, 2022 12:11 am Sujet du message: |
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Thanks Gavin, good to know.
Dave _________________ Putting the ink into incompetence |
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Theodoric
Javelinier

Inscrit le: 10 Fév 2022 Messages: 12
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Posté le: Lun Fév 21, 2022 1:39 am Sujet du message: |
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What is so hard to understand about Herve's common sense ruling?
The troops are simply following the troops in front, they don't teleport out to the side because our figures are based on fixed rectangular bases. |
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Theodoric
Javelinier

Inscrit le: 10 Fév 2022 Messages: 12
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daveallen
Tribun

Inscrit le: 28 Jan 2016 Messages: 758
Localisation: Rugby & CLWC
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Posté le: Lun Fév 21, 2022 9:30 am Sujet du message: |
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Theodoric a écrit: | What is so hard to understand about Herve's common sense ruling?
The troops are simply following the troops in front, they don't teleport out to the side because our figures are based on fixed rectangular bases. |
Maybe read what Hervé wrote instead of inventing your own "rule"
Dave _________________ Putting the ink into incompetence |
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Theodoric
Javelinier

Inscrit le: 10 Fév 2022 Messages: 12
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Posté le: Lun Fév 21, 2022 9:56 am Sujet du message: |
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[Maybe read what Hervé wrote instead of inventing your own "rule"
Dave]
Herve has been consistent with the last bullet in the Wheel section on page 31.
This being that the part of the base that overlaps something else during a wheel does not affect the move, provided the move does not end overlapping the blocking unit, terrain, or table edge.
Very logical and easy to understand in my opinion. |
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vexillia
Centurion

Inscrit le: 21 Nov 2017 Messages: 408
Localisation: Nantwich, UK
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Posté le: Lun Fév 21, 2022 9:59 am Sujet du message: |
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Theodoric a écrit: |
As can be seen in the above image the rear ranks do not jump out to the left as they complete their wheel. |
_________________ Martin Stephenson
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daveallen
Tribun

Inscrit le: 28 Jan 2016 Messages: 758
Localisation: Rugby & CLWC
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Posté le: Lun Fév 21, 2022 11:17 am Sujet du message: |
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Theodoric a écrit: | Herve has been consistent with the last bullet in the Wheel section on page 31.
This being that the part of the base that overlaps something else during a wheel does not affect the move, provided the move does not end overlapping the blocking unit, terrain, or table edge.
Very logical and easy to understand in my opinion. |
That is exactly the opposite of what Hervé said:
hcaille a écrit: | Hello
The question was related to a very particular case : units are in corner corner contact and perfectly aligned.
The active unit have to move otherwise it have to conform to the enemy
In this case, it is authorized to the unit to move by wheeling in order to remove the contact with the enemy.
It seems logical that this unit not in ZoC can move without entering in the ZoC.
Do not extrapolate than it is possible to overlap enemy unit.
This kind of move is not authorized  |
This was in response to the suggestion that the same wheel could be made if the units were in side edge to side edge contact:
SteveR a écrit: | You seem to agree with me that temporarily overlapping an enemy unit in a wheel seems also to be allowed. This might be good - it allows troops to get into combat now in situations where they would previously been restricted. It also allows unmaneuverable troops in a gap to wheel into flank contact and not have to pay for a turn. This is a bit of a boost for impetuous types but does not break the game. |
If Hervé conceived of wheels working as you describe he wouldn't have needed to outlaw exactly this manoeuvre.
Dave _________________ Putting the ink into incompetence
Dernière édition par daveallen le Lun Fév 21, 2022 11:27 am; édité 1 fois |
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daveallen
Tribun

Inscrit le: 28 Jan 2016 Messages: 758
Localisation: Rugby & CLWC
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Posté le: Lun Fév 21, 2022 11:24 am Sujet du message: |
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vexillia a écrit: |
Theodoric a écrit: |
As can be seen in the above image the rear ranks do not jump out to the left as they complete their wheel. |
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We're playing a game of toy soldiers using rectangular bases to represent their formations. That implies certain limitations on the interpretation of real world events, in this case on manoeuvre and formation changes. If you want a better representation of that part of the game may I suggest Rome Total War?
One reason to avoid using that kind of logic in ADLG is we would end up with kinked columns, and we all know that's where fun goes to die.
Dave _________________ Putting the ink into incompetence |
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Theodoric
Javelinier

Inscrit le: 10 Fév 2022 Messages: 12
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Posté le: Lun Fév 21, 2022 11:30 am Sujet du message: |
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How is Herve's response the opposite to what I am saying, when he expressly permits the move!?! |
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