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SteveR
Signifer
Inscrit le: 21 Mar 2018 Messages: 381
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Posté le: Lun Jan 06, 2025 1:51 am Sujet du message: Placing a road |
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So a road that runs "along" a table edge must be "entirely" UD away from it.
but.......
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Consider a road that runs from 4 to 5. Today my opponent placed the road from the side edge of 4, about 3 UD in. And then exited the table where 4 meets 5.
This had the effect of eliminating the ability to deploy baggage in sectors 4 and 5 and to his credit when I pointed it out he adjusted it to be more reasonable.
But I cant seem to articulate a limiting case. Any diagonal road will eliminate some ability to place baggage. Can anyone define a logical specification as to how narrow of an angle is too much? Or is this going to be a case of "I know it when I see it" |
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KevinD
Légat
Inscrit le: 23 Aoû 2021 Messages: 671
Localisation: Texas
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Posté le: Lun Jan 06, 2025 5:02 am Sujet du message: |
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Good point.
The back table edge is 30 UDs wide. Most other terrain features can take out 5-6 UDs of potential camp deployment space, If the road takes out more than half a dozen or so worth of potential camp deployment space of these I’d say it’s excessive. Depriving the opponent of one flank sector or half the central sector of potential camp deployment space is ok, much more than that is not. |
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Hazelbark
Magister Militum
Inscrit le: 12 Nov 2014 Messages: 1674
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Posté le: Lun Jan 06, 2025 3:59 pm Sujet du message: |
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If I was umpiring and perceived a problem with this, I would adjust the road to perpendicular to the side it enters and then a 90 degree turn at the exit point. That is probably the explicit rule interpretation any way.
The standard is don't do excessively gamey stuff that explicitly tries to violate the rules intentions. I know that is a hard thing for all of us (including myself) that had the Reigate/WRG/Litigation of rules culture injected into our veins. It may be unsatisfying as rules standard, but it is a marginal gain that is not worth the very thin marginal gain.
The good news is you and you opponent solved it amicably
As Kevin suggests anything eliminating more than a few UD should be suspect. |
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Ballista
Légionaire
Inscrit le: 15 Jan 2018 Messages: 122
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Posté le: Jeu Jan 09, 2025 10:03 am Sujet du message: |
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Pardon my ignorance but I'm missing something here.
Why does the placement of the road limit where the camp is able to be placed? |
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Mark G Fry
Légat

Inscrit le: 15 Juin 2017 Messages: 596
Localisation: Bristol, UK
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Posté le: Jeu Jan 09, 2025 10:54 am Sujet du message: |
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Ballista a écrit: | Pardon my ignorance but I'm missing something here.
Why does the placement of the road limit where the camp is able to be placed? |
No problem
As it clearly states you cannot place a Camp on a Road - page 76 Camps 4th bullet.
So a road placed along a baseline (say between the centre section and one flank section completely, or part thereof) will mean that a player cannot deploy their Camp there - so the opposing player can easily 'guess' where the enemy camp will be deployed.
Hence the requirement for a road to be deployed at least 1UD away from the base edge, other than where it crosses that edge to leave the table.
Cheers
Mark _________________ 'He could have lived a risk-free, moneyed life, but he preferred to whittle away his fortune on warfare.' Xenophon, The Anabasis |
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AlanCutner
Tribun
Inscrit le: 03 Nov 2014 Messages: 761
Localisation: Scotland
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Posté le: Jeu Jan 09, 2025 11:41 am Sujet du message: |
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A solution to this potential for gamesmanship (that I've never seen tried!) would be to state along the lines of "a road must exit the table at 90 degrees to table edge, and otherwise cannot go closer than 2UD to a back edge". This means any bend put in must iteslf be over 2UD from the table edge.
BTW what happens if an nasty player puts a road across all three sectors so its impossible to place the camp? Apart from refusing the play against that git?! |
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Andy Fyfe
Auxiliaire
Inscrit le: 14 Fév 2024 Messages: 91
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Posté le: Jeu Jan 09, 2025 3:33 pm Sujet du message: |
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AlanCutner a écrit: | A solution to this potential for gamesmanship (that I've never seen tried!) would be to state along the lines of "a road must exit the table at 90 degrees to table edge, and otherwise cannot go closer than 2UD to a back edge". This means any bend put in must iteslf be over 2UD from the table edge.
BTW what happens if an nasty player puts a road across all three sectors so its impossible to place the camp? Apart from refusing the play against that git?! |
I don't have the rulebook in front of me but I think it says that the road must be at least 2UD from a table edge that it runs parallel to. |
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Mark G Fry
Légat

Inscrit le: 15 Juin 2017 Messages: 596
Localisation: Bristol, UK
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Posté le: Jeu Jan 09, 2025 5:31 pm Sujet du message: |
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Andy Fyfe a écrit: | AlanCutner a écrit: | A solution to this potential for gamesmanship (that I've never seen tried!) would be to state along the lines of "a road must exit the table at 90 degrees to table edge, and otherwise cannot go closer than 2UD to a back edge". This means any bend put in must iteslf be over 2UD from the table edge.
BTW what happens if an nasty player puts a road across all three sectors so its impossible to place the camp? Apart from refusing the play against that git?! |
I don't have the rulebook in front of me but I think it says that the road must be at least 2UD from a table edge that it runs parallel to. |
It does Andy - page 75 ROAD - second bullet-point - " If a road runs along a table edge it must be placed entirely more than 2 UD from the edge".
I'd add the caveat at the end "... except where it enters or leaves the table edge" and as Dan states it just needs a 90 degree turn to allow it to do this neatly.
Problem resolved -
Cheers
Mark _________________ 'He could have lived a risk-free, moneyed life, but he preferred to whittle away his fortune on warfare.' Xenophon, The Anabasis |
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Neep
Signifer
Inscrit le: 09 Jan 2023 Messages: 325
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Posté le: Ven Jan 10, 2025 12:58 am Sujet du message: |
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I'd suggest that a road that enters a section and then leaves the table must remain 2 UD away from the edge for at least half the width of the section (i.e. 5 UD), using the "single bend" if necessary. That would make it roughly equivalent to other terrain pieces obstructing the camp. |
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Zoltan
Légat
Inscrit le: 18 Jan 2015 Messages: 505
Localisation: Wellington, New Zealand
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Posté le: Ven Jan 10, 2025 5:14 am Sujet du message: |
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Has anyone actually experienced an opponent trying to place a road to deliberately restrict where your camp can be placed? |
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KevinD
Légat
Inscrit le: 23 Aoû 2021 Messages: 671
Localisation: Texas
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Posté le: Ven Jan 10, 2025 5:56 am Sujet du message: |
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I’ll very occasionally use one to attempt to restrict where a camp can be placed, but not by approaching the back table edge at a shallow angle.
However, I much more often see one used to allow my opponent to redeploy quickly along their baseline. |
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Ramses II
Magister Militum

Inscrit le: 17 Juil 2015 Messages: 1243
Localisation: London
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Posté le: Ven Jan 10, 2025 4:42 pm Sujet du message: |
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I agree that this is not really a problem, since the rules cover this adequately in my view: Citation: | - A road must be between 10 and 30 UD in length and is straight or with a single bend.
- If a road runs along a table edge it must be placed entirely more than 2 UD from the edge.
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As others have suggested, this infers that, if the road is placed entirely on the opposing baseline, it must enter and exit perpendicular to that edge of the table and must also run at least 2UD away.Â
Let’s put this to bed and move on. |
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SteveR
Signifer
Inscrit le: 21 Mar 2018 Messages: 381
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Posté le: Ven Jan 10, 2025 9:09 pm Sujet du message: |
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Sorry Ramses - you cant wish it away.
The word "entirely" if applied to the road would not allow it to exit anywhere on the base edge. Even if perpendicular. Because the exiting section is indeed within 2 UD of the base edge. And something that is within is not entirely more - they are mutually exclusive in fact.
The perpendicular is a nice solution, but does not appear anywhere in the rules.
It is how I intend to play it though and I appreciate everyone weighing in on the question and coming up with a decent limiting argument.
I would summarize it as once a road reaches a point 2 UD from the opponent's base edge it must have a turn to exit perpendicular. Too wordy of course, and leaves open what to do if it already has one bend, but good enough. |
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Three
Prétorien
Inscrit le: 20 Déc 2017 Messages: 208
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Posté le: Ven Jan 10, 2025 10:18 pm Sujet du message: |
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Well that's a number of terrain manufacturers with obsolete road representations  |
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Ramses II
Magister Militum

Inscrit le: 17 Juil 2015 Messages: 1243
Localisation: London
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Posté le: Ven Jan 10, 2025 10:30 pm Sujet du message: |
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Steve, I understand your point, though the chances of this happening are fairly remote. However, perhaps we need “El Kreator†to modify the second bullet, possibly like this Citation: |  If a road runs along a table edge it must be placed entirely more than 2 UD from the edge except where it exits the table, where it must be perpendicular to the edge. |
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