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Bluesqull
Javelinier
Inscrit le: 13 Jan 2018 Messages: 10
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Posté le: Ven Sep 20, 2019 5:50 pm Sujet du message: impetuous troops uncontrolled charge or move? |
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Excuse us if this has been asked before but it was late and we were tired :
A group of impetuous cavalry come within charge reach of medium knights.
As they are within charge reach of the enemy if they don’t receive any orders they must make an uncontrolled charge unless they pay 3 cp’s to be held.
The player pays 3 cp’s to hold the unit and moves the group part of their full movement distance.
If the group is held are they then able to perform the movement? Or is the order to move still an order therefore the condition for the uncontrolled charge is not met? Or to put it another way ; what options are available to an impetuous unit within charge distance of an enemy ( is it charge, hold, move partial distance, anything else )?
To hold an impetuous unit and to move it less than its full movement distance both cost 3 cp’s. Which of these conditions has precedence where there is an enemy within charge distance ? In this instance the argument was that the order to move a lesser distance than the full movement was an still an order and therefore took precedence over no order which would trigger an uncontrolled charge which would require 3 cp’s to hold.
When an impetuous unit or group is within charge distance of an enemy, any manoeuvre other than a charge or a movement to support a friend in melee costs 3 CP. It also costs 3 CP to prevent the unit or group charging the enemy even if the player does not intend to move the unit or group. The check on the impetuous unit are place at one of two specific times.
In effect the argument appears to be that if an impetuous unit is with charge reach of an enemy, giving it an order to only move part of his normal move will still cost 3 cp’s but overrides the condition of trying to hold an uncontrolled charge which will also cost 3 cp’s.
The wording seems to suggest that the options available are charge, hold, partial move, any thing else that’s applicable...but no order at all results in an uncontrolled charge.
Apologies if this has been clarified somewhere. |
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Zoltan
Légat
Inscrit le: 18 Jan 2015 Messages: 500
Localisation: Wellington, New Zealand
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Posté le: Ven Sep 20, 2019 7:24 pm Sujet du message: |
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For the impetuous unit within charge range of enemy your options are:
1. Charge for 1 CP.
2. Make a “simple†move for 1 CP, i.e. move full distance straight ahead perhaps including a wheel.
3. Make a difficult move for 2 CP, i.e. move less than full distance, perhaps including a turn of 90 or 180 degrees.
4. Hold for 3 CP, i.e. do nothing. |
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ethan
Signifer
Inscrit le: 12 Nov 2014 Messages: 354
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Posté le: Sam Sep 21, 2019 1:55 am Sujet du message: |
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This is not correct.
You can charge for 1 CP (0 CP if 1MU or less)
You can hold for 3 CP (and that allows you to try and rally one unit)
You can make any other legal move for 3CP. |
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Bluesqull
Javelinier
Inscrit le: 13 Jan 2018 Messages: 10
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Posté le: Sam Sep 21, 2019 2:11 am Sujet du message: |
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I suppose it’s the “other legal move “ that caused the discussion.Â
Does that include say moving partially forward (for 3cps) then sliding sideways to line yourself up in a better (or at least different ) position relative to the original threat ? |
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AlanCutner
Tribun
Inscrit le: 03 Nov 2014 Messages: 747
Localisation: Scotland
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Posté le: Sam Sep 21, 2019 7:04 am Sujet du message: |
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Citation: | Does that include say moving partially forward (for 3cps) then sliding sideways to line yourself up in a better (or at least different ) position relative to the original threat ? |
Yes |
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Snowhitsky
Prétorien
Inscrit le: 15 Juin 2015 Messages: 224
Localisation: Lancaster, UK
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Posté le: Sam Sep 21, 2019 8:25 am Sujet du message: |
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I don't have the rules to hand but i believe it says that any move by impetuous troops within charge reach of legal targets that does not end in contact with the enemy costs 3 pips. So, by spending 3 pips you can effectively do what you want. |
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madaxeman
Magister Militum

Inscrit le: 01 Nov 2014 Messages: 1599
Localisation: Londres Centraal.
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Posté le: Sam Sep 21, 2019 8:38 am Sujet du message: |
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Zoltan a écrit: | For the impetuous unit within charge range of enemy your options are:
1. Charge for 1 CP.
2. Make a “simple†move for 1 CP, i.e. move full distance straight ahead perhaps including a wheel.
3. Make a difficult move for 2 CP, i.e. move less than full distance, perhaps including a turn of 90 or 180 degrees.
4. Hold for 3 CP, i.e. do nothing. |
Your 2 and 3 here are incorrect - any move or halt other than charging into contact costs 3 pips.Â
Short move, full move with a wheel to avoid the charge target, or a halt - all 3 pips. _________________ www.madaxeman.com |
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Zoltan
Légat
Inscrit le: 18 Jan 2015 Messages: 500
Localisation: Wellington, New Zealand
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Posté le: Sam Sep 21, 2019 11:43 pm Sujet du message: |
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Thanks - often pays to read the rulebook before posting.  |
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Bluesqull
Javelinier
Inscrit le: 13 Jan 2018 Messages: 10
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Posté le: Dim Sep 22, 2019 3:42 am Sujet du message: |
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Thanks chaps.
Essentially it’s just one condition : any move by an impetuous unit that starts within charge reach of an enemy, including doing nothing, that doesn’t end in contact with the enemy, costs 3 cps. If the unit doesn’t get any orders because you’ve run out of cps then it’s an uncontrolled charge. If it does get orders to charge and the enemy is not within 1 mu, then it’s 1 cp.
Much clearer. |
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