Art De La Guerre
Bienvenue sur le forum de discussion de la règle de jeu l'Art De La Guerre
 
FAQFAQ RechercherRechercher Liste des MembresListe des Membres Groupes d'utilisateursGroupes d'utilisateurs S'enregistrerS'enregistrer
ProfilProfil Se connecter pour vérifier ses messages privésSe connecter pour vérifier ses messages privés ConnexionConnexion
Wheeling into an enemy ZoC
Page 3 sur 5 Aller à la page Précédente  1, 2, 3, 4, 5  Suivante
Poster un nouveau sujet   Répondre au sujet
 Art De La Guerre Index du Forum > Rules question V4
Auteur Message
Mike Bennett
Centurion


Inscrit le: 11 Nov 2017
Messages: 490
Localisation: Carnforth, Lancashire, UK
MessagePosté le: Dim Fév 20, 2022 4:32 pm    Sujet du message: Répondre en citant
A yes of course you are both right. I think that the front edge is ok, but the rest of the base behind does swing out as you say
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé
Zoltan
Centurion


Inscrit le: 18 Jan 2015
Messages: 443
Localisation: Wellington, New Zealand
MessagePosté le: Dim Fév 20, 2022 6:36 pm    Sujet du message: Répondre en citant
If my LC are hard up against the game table side edge, do you say they can NOT wheel in towards the table’s centre because some part of their base arse will fall off the table edge as the base pivots in the wheel?

Surely I just measure from the outer wheeling corner and then place the LC in their desired new position, ignoring the table edge?!
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé
Longtooth
Signifer


Inscrit le: 14 Oct 2014
Messages: 350
Localisation: Oxford
MessagePosté le: Dim Fév 20, 2022 8:31 pm    Sujet du message: Répondre en citant
.....surely that would be the logical conclusion?

Jesse
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé
madaxeman
Magister Militum


Inscrit le: 01 Nov 2014
Messages: 1469
Localisation: Londres Centraal.
MessagePosté le: Dim Fév 20, 2022 10:17 pm    Sujet du message: Répondre en citant
Zoltan a écrit:
If my LC are hard up against the game table side edge, do you say they can NOT wheel in towards the table’s centre because some part of their base arse will fall off the table edge as the base pivots in the wheel?

Surely I just measure from the outer wheeling corner and then place the LC in their desired new position, ignoring the table edge?!


Or you could include a 1MU advance somewhere in your move, allowing you to do a slide of up to 1MU away from the edge as part of the move, and in the process avoid having this hypothetical debate entirely whilst still achieving your objective of moving away from this almost-impossible-to-engineer position in a way which does not even open a sliver of light to any form of arcane rules debate …
_________________
www.madaxeman.com
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé Visiter le site web de l'utilisateur
daveallen
Tribun


Inscrit le: 28 Jan 2016
Messages: 742
Localisation: Rugby & CLWC
MessagePosté le: Dim Fév 20, 2022 10:36 pm    Sujet du message: Répondre en citant
Zoltan a écrit:
If my LC are hard up against the game table side edge, do you say they can NOT wheel in towards the table’s centre because some part of their base arse will fall off the table edge as the base pivots in the wheel?

Surely I just measure from the outer wheeling corner and then place the LC in their desired new position, ignoring the table edge?!

Longtooth a écrit:
.....surely that would be the logical conclusion?

This goes to the heart of the problem we have here. We start with a clear and uncontentious rule (page 31, WHEEL, bp5) and gradually through a process of little nudges it becomes murky and then people start saying "surely" Wink

The rule is:

Citation:
Units can temporarily overlap adjacent friendly units during a wheel provided they do not end their move overlapping them.

There is also a diagram to show what is meant.

1) It's a very limited exception/case.

2) It's clear from the wording of the rule that in order to make the wheel the wheeling unit must pass through (or over) the adjacent friends.

3) So if the wheeling unit is hard up against terrain then its move must pass through (or over) that terrain and be appropriately reduced. Yes?

4) Similarly, if it's hard up against the table edge its wheel would pass through (or over) that edge. Which it can't do because units can't exit the table voluntarily.

The answer to your question is don't put your units in that position, but if you do then suck it up and move on.

Dave
_________________
Putting the ink into incompetence
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé
Ramses II
Magister Militum


Inscrit le: 17 Juil 2015
Messages: 1160
Localisation: London
MessagePosté le: Dim Fév 20, 2022 11:22 pm    Sujet du message: Répondre en citant
I have asked Hervé to reconsider this.
The problem is that if A wheels immediately, the rear of the unit must inevitably move across the base of B as Dave has already noted. In order to avoid this, A must slide slightly away from B before it wheels.

This has two implications that may not be desirable
  • A must make a 1UD move straight ahead at some point. Given this will occur near units in combat, this additional movement may not be possible for some reason eg the presence of friendly units.
  • Sliding and wheeling will prevent A from wheeling to charge a different enemy, since a unit may not do both at the start of a charge. This may be a bigger issue
The "Pink" Herring of this occurring near a table edge or some obstacle should also be considered, though such situations are less pressing.
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé
daveallen
Tribun


Inscrit le: 28 Jan 2016
Messages: 742
Localisation: Rugby & CLWC
MessagePosté le: Lun Fév 21, 2022 12:11 am    Sujet du message: Répondre en citant
Thanks Gavin, good to know.

Dave
_________________
Putting the ink into incompetence
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé
Theodoric
Javelinier


Inscrit le: 10 Fév 2022
Messages: 12
MessagePosté le: Lun Fév 21, 2022 1:39 am    Sujet du message: Répondre en citant
What is so hard to understand about Herve's common sense ruling?

The troops are simply following the troops in front, they don't teleport out to the side because our figures are based on fixed rectangular bases.
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé
Theodoric
Javelinier


Inscrit le: 10 Fév 2022
Messages: 12
MessagePosté le: Lun Fév 21, 2022 1:58 am    Sujet du message: Répondre en citant
https://rodwargaming.files.wordpress.com/2017/06/diagram-4.jpg

As can be seen in the above image the rear ranks do not jump out to the left as they complete their wheel.
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé
daveallen
Tribun


Inscrit le: 28 Jan 2016
Messages: 742
Localisation: Rugby & CLWC
MessagePosté le: Lun Fév 21, 2022 9:30 am    Sujet du message: Répondre en citant
Theodoric a écrit:
What is so hard to understand about Herve's common sense ruling?

The troops are simply following the troops in front, they don't teleport out to the side because our figures are based on fixed rectangular bases.

Maybe read what Hervé wrote instead of inventing your own "rule"

Dave
_________________
Putting the ink into incompetence
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé
Theodoric
Javelinier


Inscrit le: 10 Fév 2022
Messages: 12
MessagePosté le: Lun Fév 21, 2022 9:56 am    Sujet du message: Répondre en citant
[Maybe read what Hervé wrote instead of inventing your own "rule"

Dave]


Herve has been consistent with the last bullet in the Wheel section on page 31.

This being that the part of the base that overlaps something else during a wheel does not affect the move, provided the move does not end overlapping the blocking unit, terrain, or table edge.

Very logical and easy to understand in my opinion.
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé
vexillia
Signifer


Inscrit le: 21 Nov 2017
Messages: 351
Localisation: Warrington, UK
MessagePosté le: Lun Fév 21, 2022 9:59 am    Sujet du message: Répondre en citant


Theodoric a écrit:

As can be seen in the above image the rear ranks do not jump out to the left as they complete their wheel.

_________________
Martin Stephenson
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé Visiter le site web de l'utilisateur
daveallen
Tribun


Inscrit le: 28 Jan 2016
Messages: 742
Localisation: Rugby & CLWC
MessagePosté le: Lun Fév 21, 2022 11:17 am    Sujet du message: Répondre en citant
Theodoric a écrit:
Herve has been consistent with the last bullet in the Wheel section on page 31.

This being that the part of the base that overlaps something else during a wheel does not affect the move, provided the move does not end overlapping the blocking unit, terrain, or table edge.

Very logical and easy to understand in my opinion.


That is exactly the opposite of what Hervé said:
hcaille a écrit:
Hello

The question was related to a very particular case : units are in corner corner contact and perfectly aligned.
The active unit have to move otherwise it have to conform to the enemy
In this case, it is authorized to the unit to move by wheeling in order to remove the contact with the enemy.
It seems logical that this unit not in ZoC can move without entering in the ZoC.

Do not extrapolate than it is possible to overlap enemy unit.
This kind of move is not authorized
Wink

This was in response to the suggestion that the same wheel could be made if the units were in side edge to side edge contact:
SteveR a écrit:
You seem to agree with me that temporarily overlapping an enemy unit in a wheel seems also to be allowed. This might be good - it allows troops to get into combat now in situations where they would previously been restricted. It also allows unmaneuverable troops in a gap to wheel into flank contact and not have to pay for a turn. This is a bit of a boost for impetuous types but does not break the game.

If Hervé conceived of wheels working as you describe he wouldn't have needed to outlaw exactly this manoeuvre.

Dave
_________________
Putting the ink into incompetence


Dernière édition par daveallen le Lun Fév 21, 2022 11:27 am; édité 1 fois
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé
daveallen
Tribun


Inscrit le: 28 Jan 2016
Messages: 742
Localisation: Rugby & CLWC
MessagePosté le: Lun Fév 21, 2022 11:24 am    Sujet du message: Répondre en citant
vexillia a écrit:


Theodoric a écrit:

As can be seen in the above image the rear ranks do not jump out to the left as they complete their wheel.

We're playing a game of toy soldiers using rectangular bases to represent their formations. That implies certain limitations on the interpretation of real world events, in this case on manoeuvre and formation changes. If you want a better representation of that part of the game may I suggest Rome Total War?

One reason to avoid using that kind of logic in ADLG is we would end up with kinked columns, and we all know that's where fun goes to die.

Dave
_________________
Putting the ink into incompetence
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé
Theodoric
Javelinier


Inscrit le: 10 Fév 2022
Messages: 12
MessagePosté le: Lun Fév 21, 2022 11:30 am    Sujet du message: Répondre en citant
How is Herve's response the opposite to what I am saying, when he expressly permits the move!?!
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé
  
 Art De La Guerre Index du Forum > Rules question V4
Page 3 sur 5 Aller à la page Précédente  1, 2, 3, 4, 5  Suivante
Poster un nouveau sujet   Répondre au sujet Toutes les heures sont au format GMT

 
Sauter vers:  
Vous ne pouvez pas poster de nouveaux sujets dans ce forum
Vous ne pouvez pas répondre aux sujets dans ce forum
Vous ne pouvez pas éditer vos messages dans ce forum
Vous ne pouvez pas supprimer vos messages dans ce forum
Vous ne pouvez pas voter dans les sondages de ce forum