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Za Otlichiye
Signifer
Inscrit le: 07 Sep 2021 Messages: 341
Localisation: Lovecraft country (and you Dan?)
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Posté le: Mer Mar 30, 2022 1:27 am Sujet du message: Commander's free - CP or order? |
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Page 27 a commander has a "free CP" to use to move themselves; more a unit or group; charge with a unit or group; halt (hold?) a unit or group; rally a unit.
Since some of these things might take more that 1 CP, is it the case that more CPs from the die roll may have to be added, or it the "free CP" better stated as a "free order"?
The term "halt" means hold, correct?
Can a commander use their free command to plant stakes by a unit or group? to disengage a unit or group? |
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Zoltan
Légat
Inscrit le: 18 Jan 2015 Messages: 500
Localisation: Wellington, New Zealand
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Posté le: Mer Mar 30, 2022 8:44 am Sujet du message: |
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Yes to all of your points.
For the avoidance of doubt, apart from moving himself the commander’s “free CP†can only be used in relation to a unit (and any related group) to which the commander’s model is currently attached. In other words, the commander cannot use the “free CP†on a unit (or group) in his corps to which he is not currently attached. |
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Za Otlichiye
Signifer
Inscrit le: 07 Sep 2021 Messages: 341
Localisation: Lovecraft country (and you Dan?)
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Posté le: Mer Mar 30, 2022 7:08 pm Sujet du message: |
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I had thought it took 1CP to move the commander. Upon more careful reading it looks like only their free order can be used to move them. So you can't spend 1CP to move to and attach to an impetuous unit you then hold with the free command. You must move with the free command and spend 3CP to do that. |
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Za Otlichiye
Signifer
Inscrit le: 07 Sep 2021 Messages: 341
Localisation: Lovecraft country (and you Dan?)
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Posté le: Mer Mar 30, 2022 9:01 pm Sujet du message: |
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It appears that a commander can attach to a unit outside his command, at least for the purposed of fleeing enemy contact. I doubt they can use their free command as it creates a timing issue. Would the order occur during the commander's activation or the unit's activation? |
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Mike Bennett
Légat
Inscrit le: 11 Nov 2017 Messages: 583
Localisation: Carnforth, Lancashire, UK
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Posté le: Jeu Mar 31, 2022 4:53 am Sujet du message: |
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Za Otlichiye a écrit: | I had thought it took 1CP to move the commander. Upon more careful reading it looks like only their free order can be used to move them. So you can't spend 1CP to move to and attach to an impetuous unit you then hold with the free command. You must move with the free command and spend 3CP to do that. |
Why is this relevant, what difference do you see it making, I cannot see one. In either case 1 to move and 3 to hold. |
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KevinD
Légat
Inscrit le: 23 Aoû 2021 Messages: 646
Localisation: Texas
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Posté le: Jeu Mar 31, 2022 5:32 am Sujet du message: |
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Za Otlichiye a écrit: | Page 27 a commander has a "free CP" to use to move themselves; more a unit or group; charge with a unit or group; halt (hold?) a unit or group; rally a unit.
Since some of these things might take more that 1 CP, is it the case that more CPs from the die roll may have to be added, or it the "free CP" better stated as a "free order"?
The term "halt" means hold, correct?
Can a commander use their free command to plant stakes by a unit or group? to disengage a unit or group? |
(In my not so extensive experience) I have always seen this played as a free CP, not a free action regardless of the number of CPs required. For example, if you want to hold/halt a group of impetuous troops in charge reach of the enemy, normally requiring 3 CPs, it would require 2 CPs plus the attached general’s free CP.
(This is operationalised as follows: People I have played always give themselves a token (or poker chip) for each CP they roll plus a differently colored one for the general, and then discard these as they make their moves. The general’s token can be used for any action of a unit/group to which he is attached. When they are out of tokens/chips they are done.)
Am I wrong? |
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madaxeman
Magister Militum

Inscrit le: 01 Nov 2014 Messages: 1599
Localisation: Londres Centraal.
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Posté le: Jeu Mar 31, 2022 7:22 am Sujet du message: |
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KevinD a écrit: | Za Otlichiye a écrit: | Page 27 a commander has a "free CP" to use to move themselves; more a unit or group; charge with a unit or group; halt (hold?) a unit or group; rally a unit.
Since some of these things might take more that 1 CP, is it the case that more CPs from the die roll may have to be added, or it the "free CP" better stated as a "free order"?
The term "halt" means hold, correct?
Can a commander use their free command to plant stakes by a unit or group? to disengage a unit or group? |
(In my not so extensive experience) I have always seen this played as a free CP, not a free action regardless of the number of CPs required. For example, if you want to hold/halt a group of impetuous troops in charge reach of the enemy, normally requiring 3 CPs, it would require 2 CPs plus the attached general’s free CP.
(This is operationalised as follows: People I have played always give themselves a token (or poker chip) for each CP they roll plus a differently colored one for the general, and then discard these as they make their moves. The general’s token can be used for any action of a unit/group to which he is attached. When they are out of tokens/chips they are done.)
Am I wrong? |
You’re absolutely right Kevin. Along with every other person in the world who actually plays ADLG. _________________ www.madaxeman.com |
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Za Otlichiye
Signifer
Inscrit le: 07 Sep 2021 Messages: 341
Localisation: Lovecraft country (and you Dan?)
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Posté le: Jeu Mar 31, 2022 2:27 pm Sujet du message: |
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Mike Bennett a écrit: | Za Otlichiye a écrit: | I had thought it took 1CP to move the commander. Upon more careful reading it looks like only their free order can be used to move them. So you can't spend 1CP to move to and attach to an impetuous unit you then hold with the free command. You must move with the free command and spend 3CP to do that. |
Why is this relevant, what difference do you see it making, I cannot see one. In either case 1 to move and 3 to hold. |
It's not relevant if it's 1 free CP. It is relevant if it's 1 free command. That is my question. It seems the answer is that it's 1 free CP. |
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madaxeman
Magister Militum

Inscrit le: 01 Nov 2014 Messages: 1599
Localisation: Londres Centraal.
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Posté le: Jeu Mar 31, 2022 4:17 pm Sujet du message: |
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Za Otlichiye a écrit: | Mike Bennett a écrit: | Za Otlichiye a écrit: | I had thought it took 1CP to move the commander. Upon more careful reading it looks like only their free order can be used to move them. So you can't spend 1CP to move to and attach to an impetuous unit you then hold with the free command. You must move with the free command and spend 3CP to do that. |
Why is this relevant, what difference do you see it making, I cannot see one. In either case 1 to move and 3 to hold. |
It's not relevant if it's 1 free CP. It is relevant if it's 1 free command. That is my question. It seems the answer is that it's 1 free CP. |
I suspect the wording on p25 which says "Each commander also gets a free command point each game turn ..." is the big clue that has helped us all* in coming to that conclusion.
(* OK, nearly all of us) _________________ www.madaxeman.com |
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Za Otlichiye
Signifer
Inscrit le: 07 Sep 2021 Messages: 341
Localisation: Lovecraft country (and you Dan?)
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Posté le: Jeu Mar 31, 2022 8:00 pm Sujet du message: |
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I got it wrong. Shrug. I would prefer a simple direct and polite answer, but it's an unmoderated forum, so wha'cha gonna do?
If you want to know why I got it wrong, well it seems deeper when there's a whole paragraph dedicated to it on page 27. Page 25 could have said:
In addition, each commander gets 1 CP limited to use in the presence of the commander. That is, to move the unattached commander, or to order a unit, or group including the unit, to which the commander is attached or included.
and been done with it. Course now Tim can accuse me of trying to rewrite the rules. Sigh. |
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daveallen
Tribun

Inscrit le: 28 Jan 2016 Messages: 758
Localisation: Rugby & CLWC
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Posté le: Jeu Mar 31, 2022 10:06 pm Sujet du message: |
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Za Otlichiye a écrit: | I got it wrong. Shrug. I would prefer a simple direct and polite answer, but it's an unmoderated forum, so wha'cha gonna do?
If you want to know why I got it wrong, well it seems deeper when there's a whole paragraph dedicated to it on page 27. Page 25 could have said:
In addition, each commander gets 1 CP limited to use in the presence of the commander. That is, to move the unattached commander, or to order a unit, or group including the unit, to which the commander is attached or included.
and been done with it. Course now Tim can accuse me of trying to rewrite the rules. Sigh. |
Complains about lack of civility on the forum, but this is the kind of response he makes to others:
Za Otlichiye a écrit: | Nonsense. |
 _________________ Putting the ink into incompetence |
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DarkBlack
Gladiateur

Inscrit le: 20 Mar 2020 Messages: 40
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Posté le: Jeu Avr 21, 2022 1:23 am Sujet du message: |
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Za Otlichiye a écrit: | I got it wrong. Shrug. I would prefer a simple direct and polite answer, but it's an unmoderated forum, so wha'cha gonna do?
If you want to know why I got it wrong, well it seems deeper when there's a whole paragraph dedicated to it on page 27. Page 25 could have said:
In addition, each commander gets 1 CP limited to use in the presence of the commander. That is, to move the unattached commander, or to order a unit, or group including the unit, to which the commander is attached or included.
and been done with it. Course now Tim can accuse me of trying to rewrite the rules. Sigh. |
That would be a gross underestimation of wargamers' ability to confuse ourselves with simple and straight forward rules. |
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