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Auteur Message
  Sujet: Conforming units in contact
Ramses II

Réponses: 27
Vus: 1909

MessageForum: Rules question V4   Posté le: Lun Sep 28, 2026 5:00 pm   Sujet: Conforming units in contact
I am not sure that this needs to be clarified further. It does however require a clear understanding of the different phases, the functions and possible interactions between each. IMO, the rules are v ...
  Sujet: Conforming units in contact
Ramses II

Réponses: 27
Vus: 1909

MessageForum: Rules question V4   Posté le: Lun Sep 28, 2026 4:39 am   Sujet: Conforming units in contact
Indeed, conformation is mandatory. It is a game mechanic that is outside the rules on movement.  It is purely intended to align units to clarify the position for following phases of the turn.

FWI ...
  Sujet: Conforming units in contact
Ramses II

Réponses: 27
Vus: 1909

MessageForum: Rules question V4   Posté le: Dim Sep 27, 2026 9:53 pm   Sujet: Conforming units in contact
Guys, I think that the text you are looking for is P61, special cases, 1st bullet. 
  Sujet: Rout direction following disengage
Ramses II

Réponses: 37
Vus: 2739

MessageForum: Rules question V4   Posté le: Lun Sep 21, 2026 2:59 am   Sujet: Rout direction following disengage
I give up on you lot.
You cannot see what I see and have only seen in play.
I'll leave you to enjoy you own world.
Goodbye.Rather than us double guessing what you see, please could you explain your ...
  Sujet: Rout direction following disengage
Ramses II

Réponses: 37
Vus: 2739

MessageForum: Rules question V4   Posté le: Sam Sep 19, 2026 10:30 am   Sujet: Rout direction following disengage
Zoltan and all, I don’t think Dickstick is disagreeing with the process, rather he is just asking about the direction the routing unit goes.

My view is that this direction is determined at the po ...
  Sujet: Rout direction following disengage
Ramses II

Réponses: 37
Vus: 2739

MessageForum: Rules question V4   Posté le: Ven Sep 18, 2026 2:45 pm   Sujet: Rout direction following disengage
Not quite Dickstick.
P61 multiple attacks, 1st bullet says that a disorder marker is applied immediately the second attack happens.

The act of doing this causes a rout marker (P9 status) to be app ...
  Sujet: Speed up play by always rolling CPs right to left.
Ramses II

Réponses: 16
Vus: 1485

MessageForum: Rules question V4   Posté le: Jeu Sep 10, 2026 7:51 pm   Sujet: Speed up play by always rolling CPs right to left.
I play Shogi (Japanese chess).  In Japan they use an elegant timing system. Each player has a set time on a chess clock to make his moves. After this point a player must move every minute or lose the ...
  Sujet: Rout direction following disengage
Ramses II

Réponses: 37
Vus: 2739

MessageForum: Rules question V4   Posté le: Sam Sep 05, 2026 1:21 pm   Sujet: Rout direction following disengage
Zoltan is correct here. The unit gains a “rout marker� when it loses it’s last cohesion point, ie. when the second enemy unit makes contact.
Subsequently, there is no melee during the Melee pha ...
  Sujet: Speed up play by always rolling CPs right to left.
Ramses II

Réponses: 16
Vus: 1485

MessageForum: Rules question V4   Posté le: Dim Aoû 30, 2026 12:08 am   Sujet: Speed up play by always rolling CPs right to left.
You could always try my alternative to dice using cards. Take three decks of identical cards, extract ace to 6 of all the cards, split those into red and black packs giving 36 cards per person.
Whene ...
  Sujet: Deployment and command range
Ramses II

Réponses: 16
Vus: 1791

MessageForum: Rules question V4   Posté le: Lun Aoû 10, 2026 8:16 pm   Sujet: Deployment and command range
In the unlikely event that the terrain is available for two ambushes and there are eight units available that can be grouped together in the separate ambushes, then I suggest that the  commander can ...
  Sujet: Deployment and command range
Ramses II

Réponses: 16
Vus: 1791

MessageForum: Rules question V4   Posté le: Sam Aoû 08, 2026 10:45 pm   Sujet: Deployment and command range
The more usual question is where the CinC has to be positioned if only some of the units are in ambush. 

The Answer is that the CinC must be deployed on the table and in range of the ambush marker ...
  Sujet: +1 au tir contre les montés
Ramses II

Réponses: 8
Vus: 1034

MessageForum: Question sur la règle V4   Posté le: Mer Juil 22, 2026 9:35 pm   Sujet: +1 au tir contre les montés
Non, page 17 : les LMI, LI et MI équipés d'arcs ne bénéficient pas de bonus s'ils sont mélangés.
  Sujet: Unmaneuverable units in a group
Ramses II

Réponses: 29
Vus: 7274

MessageForum: Rules question V4   Posté le: Dim Juin 21, 2026 8:12 am   Sujet: Unmaneuverable units in a group


To the question of impetuous HI in column, if the leading unit can make contact then the group pays 1 CP (the second unit is still part of the group and is therefore ignored).

This is what I be ...
  Sujet: Unmaneuverable units in a group
Ramses II

Réponses: 29
Vus: 7274

MessageForum: Rules question V4   Posté le: Dim Juin 21, 2026 3:02 am   Sujet: Unmaneuverable units in a group
Agreed guys, you determine the CP needed beforehand and you are allowed to pre-measure (in this case to see if there is 3CP between the Li and the target). 

To the question of impetuous HI in colu ...
  Sujet: Attached commanders
Ramses II

Réponses: 18
Vus: 3767

MessageForum: Rules question V4   Posté le: Ven Juin 19, 2026 10:13 pm   Sujet: Attached commanders
Umm, the section title is “Attached commanders�
 
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