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Art De La Guerre
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Art De La Guerre Index du Forum > Rules question V4
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madaxeman
Magister Militum

Inscrit le: 01 Nov 2014 Messages: 1599
Localisation: Londres Centraal.
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Posté le: Lun Mar 03, 2025 5:03 pm Sujet du message: |
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Mark G Fry a écrit: |
Why can a cancelled ability still negate another ability? - it's totally illogical.
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Well, it is logical if you know how to read it with a French accent
One way to think about it is that things like Impact and Furious Charge are inherent attributes of a unit which can generate certain in-game benefits and effects on opponents in some situations.
The unit always has the attribute at all times - the only thing that changes is whether all, or some, or none of the benefits and effects of that attribute will apply in any given specific situation, and against any specific opponent.
It's the same the classic "Napoleonic Law" logical structure that appears time and time again in ADLG, of:
General Rule
-> Situations where there is an Exception to that General Rule
-> -> Consequences of that Exception
Hope that helps _________________ www.madaxeman.com |
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MarkK
Archer
Inscrit le: 07 Nov 2024 Messages: 58
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Posté le: Lun Mar 03, 2025 5:25 pm Sujet du message: |
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You get Impact +1 in the first round, if you win you get an extra point of damage=.[quote]
So it is cumulative then - you can have both things. That's great thank you |
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Mark G Fry
Légat

Inscrit le: 15 Juin 2017 Messages: 573
Localisation: Bristol, UK
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Posté le: Lun Mar 03, 2025 6:32 pm Sujet du message: |
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But certain attribute always remain - regardless of what happens to a unit. Such as HCW, Armour* or Elite (or Mediocre) and the rules are very specific about that.
But others are removed dependent upon circumstances. Such as Impact for example.
(*except against Elephants)
So a unit of HC impact elite that is hit frontally by an enemy HF armoured spear unit, but in the flank simultaneously by a LC unit, loses its Impact (& therefore its ferocious charge).
But it retains its own Armour and elite status. However, as it lost its +1 for Impact (at the start of the combat), if it then win the melee why does it now get its Ferocious charge & therefore negates the HF spears armour and adds an extra casualty - sorry it's completely illogical (IMHO).
It's the same as Spears losing their +1 for being charged frontally by mounted, if they are also hit in the flank by LC.
Do the Spears get that +1 back if they win the melee? I think not.
Surely, it's once again about consistency across mechanisms and outcome. But I will delve into the details of the rules to see if there is actually a rules reference for any/all of this
Cheers
Mark _________________ 'He could have lived a risk-free, moneyed life, but he preferred to whittle away his fortune on warfare.' Xenophon, The Anabasis
Dernière édition par Mark G Fry le Lun Mar 03, 2025 8:17 pm; édité 1 fois |
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Neep
Prétorien
Inscrit le: 09 Jan 2023 Messages: 298
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Posté le: Lun Mar 03, 2025 6:45 pm Sujet du message: |
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Careful reading of the third bullet on page 63 gives an instance when Special Abilities are only partially canceled. [I read this section about a dozen times before I realize what the second sentence meant, so I think it is badly in need of revision, but maybe that's just me.]
For example, Foot Kn charges medium Kn impact on the front, while revolting peasant Levy attacks their flank. Because of the flank attack, the medium Kn do not get the +1 Impact bonus, nor the Furious Charge extra hit should they win. But they retain the Furious Charge cancellation effect, so, win or lose the Foot Kn Heavy Armor counts as no armor, and the med Kn benefit from better armor - effectively a +1. |
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vexillia
Centurion

Inscrit le: 21 Nov 2017 Messages: 408
Localisation: Nantwich, UK
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Posté le: Lun Mar 03, 2025 6:49 pm Sujet du message: |
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You persist in linking impact and furious charge despite their separation in the rules. Different rules and exceptions apply to both abilities.
As a result there are lots of situations where furious charge doesn't apply which leave impact unaffected.
Plus I can't find anywhere in the rules that says if you lose impact (your phrase) you lose furious charge. No cause & effect statement at all. There are instances where both are in lists of cancelled abilities and ones where terrain affects both but nothing remotely like an "if, then" statement. _________________ Martin Stephenson
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Mark G Fry
Légat

Inscrit le: 15 Juin 2017 Messages: 573
Localisation: Bristol, UK
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Posté le: Lun Mar 03, 2025 8:12 pm Sujet du message: |
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vexillia a écrit: | You persist in linking impact and furious charge despite their separation in the rules. Different rules and exceptions apply to both abilities.
As a result there are lots of situations where furious charge doesn't apply which leave impact unaffected.
Plus I can't find anywhere in the rules that says if you lose impact (your phrase) you lose furious charge. No cause & effect statement at all. There are instances where both are in lists of cancelled abilities and ones where terrain affects both but nothing remotely like an "if, then" statement. |
Page 18 Furious Charge
The paragraph below this heading states that:
'Ferocious charge applies only during the first round of a melee where the unit charges or receives a charge on its front edge.'
This is then caveated by the following bullet points.
Troops with Furious charge ability are: (2nd bullet point - bottom left hand corner)
- LH, Cv. HCh, CT, and Kn that are Impetuous or Impact against all foot units except WWg
Top right on P18 Furious Charge does not apply in the following cases:
4th bullet point - Against foot with Missile Support ability when charged frontally by mounted units (with no reference to how the attacking units are armed, or whether they are Impetuous, Impact or HC or MC without Impact charging LMI in the open etc. - my words)
5th bullet point - If the unit with Furious charge ability is attacked in the flank or rear
6th bullet point - If the unit with Furious charge ability is in terrain that penalises it in combat.
Nowhere, (that I can see) does it state that if the the outcome of a charge, where Furious charge does not apply (see bullet points 4/5/6 above) is that the unit that has had its Furious charge invalidated wins the melee, that suddenly the effect of Furious charge is then applied.
How can it be applied as the statement at the top right of Page 18 clearly states - 'Furious charge does not apply in the following cases:' - it says nothing about whether the unit wins the melee, draws it or loses it.
It also states - Page 18 - Impetuous, 2nd column bottom right - 1st bullet point:
- The unit gains the Impact ability during the first round of melee (hence why I keep mentioning Impact amongst other things).
Likewise, Page 17 Armour and heavy armour second column 4th paragraph down
In combat, Armour and Heavy Armour abilities are cancelled in the following cases.
1st bullet point - During the first round of a melee if the enemy has Furious charge (even if losing the melee).
But as a unit that has had its Furious charge 'removed' (bullet points 4/5/6 top page 18 ) does not apply its Furious charge, how can it have Furious charge?
So what appears to be being said in the thread above, is that having an innate ability (in this case Furious charge) means that even if it doesn't apply at the start of the combat, it will apply if the unit wins the melee.
And, pray, where does it say that specifically in the rules please?
Cheers
Mark _________________ 'He could have lived a risk-free, moneyed life, but he preferred to whittle away his fortune on warfare.' Xenophon, The Anabasis |
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vexillia
Centurion

Inscrit le: 21 Nov 2017 Messages: 408
Localisation: Nantwich, UK
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Posté le: Lun Mar 03, 2025 9:57 pm Sujet du message: |
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Mark G Fry a écrit: | How can it be applied as the statement at the top right of Page 18 clearly states - 'Furious charge does not apply in the following cases:' - it says nothing about whether the unit wins the melee, draws it or loses it. |
P18, 1st para, Furious charge section. _________________ Martin Stephenson
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madaxeman
Magister Militum

Inscrit le: 01 Nov 2014 Messages: 1599
Localisation: Londres Centraal.
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Posté le: Lun Mar 03, 2025 10:00 pm Sujet du message: |
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A unit with Furious Charge can sometimes lose the “benefits†of Furious charge due to the circumstances in which it finds itself.Â
But it still has Furious Charge.Â
So … its opponents own abilities will sometimes still need to take into account the fact their current circumstances include facing a unit with the (innate) ability of furious charge.Â
That’s the theory anyway, at least I think it is ! _________________ www.madaxeman.com |
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vexillia
Centurion

Inscrit le: 21 Nov 2017 Messages: 408
Localisation: Nantwich, UK
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Posté le: Lun Mar 03, 2025 10:13 pm Sujet du message: |
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Mark G Fry a écrit: |
It also states - Page 18 - Impetuous, 2nd column bottom right - 1st bullet point:
- The unit gains the Impact ability during the first round of melee (hence why I keep mentioning Impact amongst other things). |
It is true that for mounted: - Impetuous = Impact = Furious charge
But also:- Cv vs LMI = Furious charge
- LH vs LI = Furious charge
- El vs foot = Furious charge
So Furious charge does not mean Impact and not, as you said earlier:
Mark G Fry a écrit: |
If it doesn't have Impact it cannot have Furious Charge (again that is the way the rules work) |
Or this:
Mark G Fry a écrit: |
loses its Impact (& therefore its ferocious charge) |
As Impact mounted vs Spear has impact cancelled yet retains Furious charge. _________________ Martin Stephenson
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Mark G Fry
Légat

Inscrit le: 15 Juin 2017 Messages: 573
Localisation: Bristol, UK
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Posté le: Lun Mar 03, 2025 10:40 pm Sujet du message: |
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FFS Martin - stop being such a pendant!
Some units with Impact have Ferocious charge - because it says they do on P18 (in certain circumstances)
Some Impetuous units have Impact - because it says they do on P18 (in certain circumstances)
Impetuous units have Ferocious charge - because it says they do on P18 (in certain circumstances)
Some units without Impact or Impetuous gain Ferocious charge - because it says they do on P18 (in certain circumstances)
All units lose Furious charge in certain circumstances - because it says they do on P18 (in certain circumstances)
Happy now
The important bit in all this is that (as Neep has highlighted) there is a contradiction between P18 and P63.
For a unit not to have Ferocious charge as P18 states it doesn't, but for that to be directly contradicted on P63 is a clear rules contradiction.
You either have Ferocious charge at the start of a melee or you don't.
As the only benefit of Ferocious charge applies if you win, what P63 actually says (in effect) is that you always have the benefit of Ferocious charge and can never lose it (or maybe other special characteristics) as long as you win your initial melee, regardless of what it states on P18. So it directly contradicts P18.
You point about the 1st sentence of Ferocious charge is irrelevant as a unit of HF swd impetuous charging in a marsh doesn't have a particularly fierce or powerful charge.
Just as a unit of HC impact hit in the front and flank by 2 enemy pike blocks doesn't have a particularly powerful charge IMHO.
What P63 appears to be implying is that in both cases if the unit with Ferocious charge (or Impact if HC) wins the melee, it always keeps its Ferocious charge. _________________ 'He could have lived a risk-free, moneyed life, but he preferred to whittle away his fortune on warfare.' Xenophon, The Anabasis |
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vexillia
Centurion

Inscrit le: 21 Nov 2017 Messages: 408
Localisation: Nantwich, UK
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Posté le: Lun Mar 03, 2025 10:50 pm Sujet du message: |
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To move matters on, as well as return to the initial situation:
Background:
- Armour ability does not apply if enemy has Furious charge (p17)
- Furious charge of mounted does not apply (not cancelled) against Missile support (p20)
- It is not clear whether or not Missile support affects Furious charge throughout the melee.
Situation:
- Armoured foot with missile support receive a charge from impetuous cavalry to their front.
Question:
- When exactly during melee resolution does missile support negate Furious charge?
Possible answers:
- From the beginning.
- Only once the Cv have won the melee (p62).
- Some other juncture.
Then, without spurious other guff getting in the way, we stand a chance of answering the initial question:- Do the foot apply the bonus for armour if they are behind (at stage 4, p17) in the resultant melee? Yes or no?
Fingers crossed. This shouldn't be so hard. _________________ Martin Stephenson
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Dernière édition par vexillia le Lun Mar 03, 2025 11:06 pm; édité 1 fois |
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vexillia
Centurion

Inscrit le: 21 Nov 2017 Messages: 408
Localisation: Nantwich, UK
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Mike Bennett
Légat
Inscrit le: 11 Nov 2017 Messages: 582
Localisation: Carnforth, Lancashire, UK
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Posté le: Mar Mar 04, 2025 2:12 am Sujet du message: |
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Mark G Fry a écrit: | .
As the only benefit of Ferocious charge applies if you win, what |
Furious charge cancels the other guys armour, win or loose |
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Mark G Fry
Légat

Inscrit le: 15 Juin 2017 Messages: 573
Localisation: Bristol, UK
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Posté le: Mar Mar 04, 2025 10:33 am Sujet du message: |
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Example 1:
Unit A: HF swd, impact, armour, missile support (Legionaries)
Unit B: MC impetuous, (Sarmatians)
Combat in the open - no supporting units on either side
Unit A (factors): +1 (v all) +1 (Impact as stationary & receiving charge on front edge) = +2
Unit B (factors): 0 (as the effect of Impact for being Impetuous is cancelled by Unit A's Missile support) = 0
Dice are rolled and the score is 6-1 to Unit B (just to illustrate the point)
Unit A (adjusted factors): +2 (basic factors) +1 (for dice roll) = 3
Unit B (adjusted factors): 0 (basic factor) +6 (for dice roll) = 6
Unit A has lost the combat, so now adds +1 (for Missile support) but doesn't add +1 for better Armour (as P17 states 'Armour ability is cancelled during the 1st round of melee if the enemy has Furious charge - even though Page 18, 2nd column, 4th bullet, states that Furious charge doesn't apply 'Against, foot with Missile support ability when charged by mounted units.' ).
So as neither side has better Armour, Unit A's score is only to 4
Outcome = a win by +2 for the Sarmatian MC and an additional CP is inflicted upon Unit A, as despite Furious charge being cancelled (P18 ) the affect of Furious charge is not (all a bit odd but if that's the interpretation that's the interpretation).
Are we saying that the Sarmatian MC, who have had their Furious charge negated (by P18, 2nd column, 4th bullet) now gets the 'effect' of Furious charge, as per P18, 1st column 'If the unit wins the first round of a melee, it inflicts the loss of one additional cohesion point on the enemy'?
So what has actually been cancelled by Missile support is not the Furious charge, but the effect of the Impact associated with Furious charge, as the melee outcome is still affected by Furious charge.
Example 2:
Unit A: HF swd, impact, armour, missile support (Legionaries)
Unit B: MC impetuous (Sarmatians)
Unit C: LC bow (Sarmatians) engaging the flank of Legionaries
Combat in the open - Sarmatian MC + melee support from LC
Unit A (factors): +1 (v all) (but the legionaries lose Impact as they are hit in the flank by the LC) = +1 (however, P63 states that 'The unit still cancels the abilities of any enemy unit attacking it to its front - see below)
Unit B (factors): +0 (as the effect of Impact for being Impetuous is still cancelled, by Unit A's Missile support, as this is not cancelled by the LC - as per P63) = +0
Unit C (adds) +1 to Unit B for hitting the Legionaries in the flank
Dice are rolled and the score is 6-1 to Unit B (to illustrate the example)
Unit A (adjusted factors): +1 (basic factor) +1 (for dice roll) = 2
Unit B (adjusted factors): +0 (basic factor) +1 (LC in flank) +6 (for dice roll) = 7
Unit A has lost the combat (by 5), but does it or doesn't it add +1 for missile support?
P63 states that 'Missile support abilities are cancels as the unit is hit in the flank'.
But P63 also states that 'The unit still cancels the abilities of any enemy unit attacking it from the front, even if the unit has other enemy units in melee support on its flank'.
So, now we have a situation where Unit B gets its Furious charge (as it has won the melee) so negates Unit A's armour; but Unit A also gets its Missile support, as it states on P63 that it does.
What the rules appear to be saying is that the Sarmatian MC who have had their Furious charge negated (by P18, 2nd column, 4th bullet) now gets the 'effect' of Furious charge, as per P18, 1st column 'If the unit wins the first round of a melee, it inflicts the loss of one additional cohesion point on the enemy'.
Although, I still don't actually understand why as P18 2nd column clearly states that 'Furious charge does not apply in the following case:
bullet 4 - against foot with Missile support abilities when charged by mounted units
So what has actually been cancelled by Unit A's Missile support is not the Furious charge overall, but the effect of the Impact associated with Furious charge.
Hence my 'going on' about Impact. _________________ 'He could have lived a risk-free, moneyed life, but he preferred to whittle away his fortune on warfare.' Xenophon, The Anabasis |
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vexillia
Centurion

Inscrit le: 21 Nov 2017 Messages: 408
Localisation: Nantwich, UK
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Posté le: Mar Mar 04, 2025 10:52 am Sujet du message: |
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This issue is confusing because you have two phases of melee and two end points. The primary effect of furious charge is after the first phase with its ability to inflict an extra CP. However, a problem arises because furious charge applies in both phases: it cancels armour in the first.
Yesterday, I reframed this the question about armour and missile support to focus on when, during melee resolution, the missile support negates furious charge. Basically always or only once the melee has been won (p62).
Re-reading the rules, assuming it is an accurate translation and looking at V3 to see if anything had changed (other than missile support,) has led me to wonder if the timing issue is more general and could help explain the confusion.
So here goes.
The 1 CP bonus of furious charge is consistently referred to as having an effect when the unit with furious charge wins the first round of melee. This separates it from melee resolution thereby raising the possibility that, in general, the restrictions on p18 only apply after the melee has been won or lost. This scenario would mean:
- Furious charge negates armour (win or lose).
- Missile support only impacts furious charge when the unit with missile support has lost.
- Furious charge applies even in terrain until the melee is over and it has won.
- Likewise it applies when the unit has enemy on a flank or its rear, is fighting across stakes etc.
To reiterate: this treats the restrictions on p18 as only applying when the melee has been won and not during the melee itself. It avoids convoluted arguments about specific situations laced with assertions and conjecture.
This interpretation has the benefit of being simple, and easy to remember and apply. Now how do I raise this with someone from the Technical Committee? _________________ Martin Stephenson
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Dernière édition par vexillia le Mar Mar 04, 2025 1:13 pm; édité 2 fois |
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