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Art De La Guerre
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Art De La Guerre Index du Forum > Rules question V4
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Mark G Fry
Légat

Inscrit le: 15 Juin 2017 Messages: 573
Localisation: Bristol, UK
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Posté le: Mar Mar 04, 2025 1:10 pm Sujet du message: |
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Mike Bennett a écrit: | Mark G Fry a écrit: | .
As the only benefit of Ferocious charge applies if you win, what |
Furious charge cancels the other guys armour, win or loose |
Sure Mike - but where does it actually say that (which I think was Martin's original question)?
We come back to the challenge - what does the wording about Furious charge not applying (top of P18 ) actually mean?
If, in reality, it means that it does still cancel Armour, and does still inflict an additional CP if the unit wins, we're back to the fact that actually Furious charge still applies.
Or is this just a UK 'spanish-practice' that we've all played for years, but there's nothing in the rules that actually support this interpretation  _________________ 'He could have lived a risk-free, moneyed life, but he preferred to whittle away his fortune on warfare.' Xenophon, The Anabasis |
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vexillia
Centurion

Inscrit le: 21 Nov 2017 Messages: 408
Localisation: Nantwich, UK
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Posté le: Mar Mar 04, 2025 1:44 pm Sujet du message: |
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Mark G Fry a écrit: |
Or is this just a UK 'spanish-practice' that we've all played for years, but there's nothing in the rules that actually support this interpretation  |
Surely that should be "french-practice"? _________________ Martin Stephenson
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Andy Fyfe
Auxiliaire
Inscrit le: 14 Fév 2024 Messages: 80
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Posté le: Mar Mar 04, 2025 2:06 pm Sujet du message: |
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Mark G Fry a écrit: | Mike Bennett a écrit: | Mark G Fry a écrit: | .
As the only benefit of Ferocious charge applies if you win, what |
Furious charge cancels the other guys armour, win or loose |
Sure Mike - but where does it actually say that (which I think was Martin's original question)?
We come back to the challenge - what does the wording about Furious charge not applying (top of P18 ) actually mean?
If, in reality, it means that it does still cancel Armour, and does still inflict an additional CP if the unit wins, we're back to the fact that actually Furious charge still applies.
Or is this just a UK 'spanish-practice' that we've all played for years, but there's nothing in the rules that actually support this interpretation  |
Hi Mark,
My tuppence worth:
P18 Furious Charge:
This section of the rules only deals with getting an extra cohesion loss if you win the melee.
So 'Furious charge does not apply in the following cases' is only referring to the extra cohesion loss not applying.
P17 Armour:
'In combat, Armour and Heavy armour abilities are cancelled in the following cases:
During the first round of a melee if the enemy has Furious charge (even if losing the melee)'
A unit always has the Furious charge ability; it only loses the extra cohesion loss detailed on P18. So it always cancels the Armour and Heavy Armour abilities as set out on P17.
The above is my interpretation of the rules and how they are generally played. |
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vexillia
Centurion

Inscrit le: 21 Nov 2017 Messages: 408
Localisation: Nantwich, UK
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Posté le: Mar Mar 04, 2025 3:36 pm Sujet du message: |
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Andy Fyfe a écrit: | P18 Furious Charge:
This section of the rules only deals with getting an extra cohesion loss if you win the melee. So 'Furious charge does not apply in the following cases' is only referring to the extra cohesion loss not applying. The above is my interpretation of the rules and how they are generally played. |
vexillia a écrit: | To reiterate: this treats the restrictions on p18 as only applying when the melee has been won and not during the melee itself. It avoids convoluted arguments about specific situations laced with assertions and conjecture. This interpretation has the benefit of being simple, and easy to remember and apply. Now how do I raise this with someone from the Technical Committee? |
Snap! _________________ Martin Stephenson
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Mark G Fry
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Inscrit le: 15 Juin 2017 Messages: 573
Localisation: Bristol, UK
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Posté le: Mar Mar 04, 2025 5:49 pm Sujet du message: |
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Hi Andy - my thoughts below (in bold - I am not shouting)
Andy Fyfe a écrit: |
Hi Mark,
My tuppence worth:
P18 Furious Charge:
This section of the rules only deals with getting an extra cohesion loss if you win the melee.
[b]> interesting thought process Andy, but all the other Special Abilities sections (such as two-handed weapons, polearm, impact, impetuous) are all broader and much more comprehensive, if that is the case. But I can see the thought process. [/b]
So 'Furious charge does not apply in the following cases' is only referring to the extra cohesion loss not applying.
> I can agree with that - but then the statement at the top of P18 is pretty clear: 'Furious charge does not apply in the following case:'
So if we are saying Furious charge doesn't apply, why then are we applying it with regards to armour or heavier armour specifically? It makes no sense.
If we are just not applying the Impact aspect of Furious charge (e.g. the +1 on impact) and the Cohesion loss, then surely it should state that, but it doesn't, it just states that 'Furious charge does not apply in these circumstances' (not specifically this or that particular bit of Furious charge doesn't apply).
P17 Armour:
'In combat, Armour and Heavy armour abilities are cancelled in the following cases:
During the first round of a melee if the enemy has Furious charge (even if losing the melee)'
A unit always has the Furious charge ability; it only loses the extra cohesion loss detailed on P18. So it always cancels the Armour and Heavy Armour abilities as set out on P17.
> but the wording on the top of P18 states that this Furious charge ability does not apply in certain circumstances. So if those circumstances apply, then the outcome of a Furious charge cannot happen - so Armour must still applies.
Admittedly, this is all confused further by the wording on P63, that affects not only Furious charge but other Special Abilities as well, such as Missile support, Polearm and 2HW.
The above is my interpretation of the rules and how they are generally played.
> I agree, that is how I have previously played it but now I look at P18 and also P63 I can see many common in-game situations where actually the wording can be considered contradictory
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Cheers _________________ 'He could have lived a risk-free, moneyed life, but he preferred to whittle away his fortune on warfare.' Xenophon, The Anabasis |
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madaxeman
Magister Militum

Inscrit le: 01 Nov 2014 Messages: 1599
Localisation: Londres Centraal.
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Posté le: Mar Mar 04, 2025 8:42 pm Sujet du message: |
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Mark G Fry a écrit: |
So if we are saying Furious charge doesn't apply, why then are we applying it with regards to armour or heavier armour specifically? It makes no sense.
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I think this is getting to the heart of why you are confused here.
In a way (or maybe "in a Barkeresque Universe") you are indeed correct to point out a lack of consistency and overall Grand Coherent Theory Based on Key Factual Statements From Which All Other Rules Can be Inferred here.
The inescapable problem in that approach is that, ADLG just doesnt work like that, and it's not been written down based on that sort of approach or perspective either.
Its back to French Law
First, there's a General Rule, which in this case could be articulated as:
This thing called Furious Charge does some stuff
..and then there a number of exceptions listed in various parts of the rulebook which El Kreator has decided (in his infinite wisdom) will apply to the General Rule, including when they will apply, in order to make the game work in the way he thinks it should.
These exceptions are all individual - they don't need to, and in fact probably cannot be worked into some coherent and consistent overall theory. They can be all utterly unique and inconsistent - c'est la guerre. The exceptions are just a list of things that Herve has decided will apply, and when they will apply.
So, some bits of "stuff" that are in the "Furious Charge" bit of the rules apply when Herve says they do, and don't apply when he says they don't.
The armour cancelling bit does indeed appear to apply more often than some of the other bits of that rule, and thats what Herve has decided. Whether he has decided that because he thinks it's good for game balance, historical accuracy, bottom-up simulation, or maybe just because he had a Magnum ice cream at lunchtime and thought that the act of biting through the hard chocolate shell was so satisfying that he wanted to recreate that feeling in ADLG somehow who knows... but whatever the reason, it's there, that's how its played, and thats all there is to it.
If you are looking for deeper meanings or Grand Theories of Everything, you simply won't find them in ADLG - instead you'll just tie yourself up in knots trying to work out why oranges taste different to apples given that both of them are fruit ....
 _________________ www.madaxeman.com |
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vexillia
Centurion

Inscrit le: 21 Nov 2017 Messages: 408
Localisation: Nantwich, UK
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Posté le: Mar Mar 04, 2025 11:09 pm Sujet du message: |
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Despite Tim's ice cream related diversions, perhaps fuelled by something stronger, there is some logic here and now it has (finally?) been uncovered it is really quite straightforward. Combat is effectively in two phases, and has been since V3. Each phase treats furious charge differently:
Melee phase:- Furious charge applies until the melee is over just like any other special ability.
- Restrictions on p18 do not apply.
Post-melee phase:- Furious charge may apply if the unit has won the melee.
- +1 cohesion bonus added unless restrictions on p18 apply.
This means the unit with furious charge first cancels armour (win or lose) and isn't subject to terrain or flanking units, stakes, etc. Then, once the melee is over, the +1CP (super?) bonus comes into play but it is now restricted by terrain etc etc.
This is not explicit in the text so it is all post hoc rationalisation, but it has the benefit of being simple, and both easy to remember and to apply.
Of course this presupposes the interpretation is correct and that Herve did indeed intend it to be this way. If so it would be a simple matter to clarify this in the FAQs. _________________ Martin Stephenson
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Neep
Prétorien
Inscrit le: 09 Jan 2023 Messages: 298
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Posté le: Mar Mar 04, 2025 11:22 pm Sujet du message: |
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Guys, you do realize that:
Assume A.
blah blah blah blah blah
A -> A
Therefore A Q.E.D.
is not actually a proof? mmm?  |
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Neep
Prétorien
Inscrit le: 09 Jan 2023 Messages: 298
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Posté le: Mer Mar 05, 2025 12:01 am Sujet du message: |
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On a more serious note, I imagine Hervé wishes to model an all-out charge that shatters the shield wall and scatters the defenders when it works, and quickly recoils if it does not. Therefore there is little time for hand to hand fencing where better armor might make a difference. Now this wouldn't work quickly in woods or swamps or across pits or palisades and armor would count. On the other hand, a back row of archers might discourage the initial charge, but it's hard to see how they would extend the fight if they failed. So it is perfectly plausible that Missile Suppiort would not prevent Furious Charge from suppressing Armor, while bad ground would.
Problem remains though that the rules (rule book and accessible errata) say that Missile Support "cancels" and prevents "application" of Furious Charge. And it's common sense that if it's canceled and you cannot apply it, you do not "have" it. There is no indication that this interaction is a special case.
This question has been kicked around 2-3 years, and this latest rehash hasn't discovered page 20 yet. If the goal is to have rules (rule book and errata) that mean what they say and say what they mean, so anyone can pick them up, read them, and come to a common understanding, then it's obvious. The question is moot and needs a ruling. |
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AlanCutner
Tribun
Inscrit le: 03 Nov 2014 Messages: 747
Localisation: Scotland
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Posté le: Mer Mar 05, 2025 9:54 am Sujet du message: |
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I think we need to accept that the rules are played in a particular way. The written rules may clearly explain or not, but accepted practice allows us to happily (in the main) play other people worldwide. Over the years I have raised several issues where the written rules appeared to say one thing, but practice was otherwise. In the interests of playability we just need to accept this. Ofcourse nothing stops anyone from playing according to alternative local interpretation and rules. |
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Mark G Fry
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Inscrit le: 15 Juin 2017 Messages: 573
Localisation: Bristol, UK
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Posté le: Mer Mar 05, 2025 10:28 am Sujet du message: |
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I'm as 'guilty' as any other rules writer of putting things into my own rules sets - with the caveat of "because it creates game balance" or "because it replicates a historical outcome" with a benign comment at the end that says (sort of) "just live with it folks".
I suppose the challenge for me is less about the Furious charge and Armour question - as that's the way that I've always played it myself BTW - but its the implications of the second part of the bullet point on P63. This appears to state that even though a Special Characteristic is negated by a situation, in reality it isn't.
That is what is now taxing my tiny brain
I think Martin's point about the 2 stages of a combat is interesting - so the Impact aspect of a Furious charge is negated (in phase 1) but the outcome of a unit having a Furious charge and winning a melee (phase 2) is not, seems a sensible way to think about. Although a unit of HF swd impetuous charging in a marsh is (IMHO) unlikely to produce quite an as effective 'shield splintering' charge as they might have done on flat solid ground.
But it's a set of rules after all. _________________ 'He could have lived a risk-free, moneyed life, but he preferred to whittle away his fortune on warfare.' Xenophon, The Anabasis |
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MarkK
Archer
Inscrit le: 07 Nov 2024 Messages: 58
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Posté le: Mer Mar 05, 2025 11:05 am Sujet du message: |
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Mark G Fry a écrit: | I'm as 'guilty' as any other rules writer of putting things into my own rules sets - with the caveat of "because it creates game balance" or "because it replicates a historical outcome" with a benign comment at the end that says (sort of) "just live with it folks".
I suppose the challenge for me is less about the Furious charge and Armour question - as that's the way that I've always played it myself BTW - but its the implications of the second part of the bullet point on P63. This appears to state that even though a Special Characteristic is negated by a situation, in reality it isn't.
That is what is now taxing my tiny brain
I think Martin's point about the 2 stages of a combat is interesting - so the Impact aspect of a Furious charge is negated (in phase 1) but the outcome of a unit having a Furious charge and winning a melee (phase 2) is not, seems a sensible way to think about. Although a unit of HF swd impetuous charging in a marsh is (IMHO) unlikely to produce quite an as effective 'shield splintering' charge as they might have done on flat solid ground.
But it's a set of rules after all. |
I'm not sure I understand any of this, sorry are you saying Furious Charge counts in every bound of combat? |
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vexillia
Centurion

Inscrit le: 21 Nov 2017 Messages: 408
Localisation: Nantwich, UK
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Posté le: Mer Mar 05, 2025 11:12 am Sujet du message: |
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To test the "two phase" interpretation, what's the accepted way to play this:- Spear with missile support contacted by unit with furious charge to front and on a flank by another unit.
So spear don't get missilie support (p63) in melee phase but what about in post-melee? _________________ Martin Stephenson
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Mark G Fry
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Inscrit le: 15 Juin 2017 Messages: 573
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Posté le: Mer Mar 05, 2025 11:39 am Sujet du message: |
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MarkK a écrit: | Mark G Fry a écrit: | I'm as 'guilty' as any other rules writer of putting things into my own rules sets - with the caveat of "because it creates game balance" or "because it replicates a historical outcome" with a benign comment at the end that says (sort of) "just live with it folks".
I suppose the challenge for me is less about the Furious charge and Armour question - as that's the way that I've always played it myself BTW - but its the implications of the second part of the bullet point on P63. This appears to state that even though a Special Characteristic is negated by a situation, in reality it isn't.
That is what is now taxing my tiny brain
I think Martin's point about the 2 stages of a combat is interesting - so the Impact aspect of a Furious charge is negated (in phase 1) but the outcome of a unit having a Furious charge and winning a melee (phase 2) is not, seems a sensible way to think about. Although a unit of HF swd impetuous charging in a marsh is (IMHO) unlikely to produce quite an as effective 'shield splintering' charge as they might have done on flat solid ground.
But it's a set of rules after all. |
I'm not sure I understand any of this, sorry are you saying Furious Charge counts in every bound of combat? |
No, Mark.
Furious charge only ever happens in the first round of a combat.
What I'm saying is that there are in effect 2 parts to an initial combat.
Phase1: When a unit with Furious charge hits an enemy unit it will usually get an additional +1 (as it in effect gets the Impact special characteristic P18).
Phase2: Then if it win the initial combat it will inflict an additional Cohesion point on its enemy, but it also negates the effect of the enemies Armour.
However, if the enemy is MF/HF swd this negates the Impact effect of the Furious charge (so no +1), but if the unit with Ferocious charge wins the combat against the MF/HF swd, it still adds an additional Cohesion point and negates Armour.
The challenge comes with an enemy with Missile support (if the charger is mounted with Furious charge).
In this instance P20 states that the effect of Furious charge is cancelled if a mounted unit charges a unit with Missile support on its front. So what does this mean, in effect?
I can understand it removes the Impact effect of Furious charge (so no +1) but does it also remove the additional +1 Cohesion loss if the mounted unit wins? My own view has always been yes it does, as the wording clearly states that the Furious charge of mounted units is cancelled. e.g. there is no Furious charge.
P20 also states that this effect is cumulative with that of Armour & Heavy Armour, which seems to imply that Armour still applies in this case where Furious charge is cancelled by Missile support So we have a contradiction.
It's all a bit 'messy'. _________________ 'He could have lived a risk-free, moneyed life, but he preferred to whittle away his fortune on warfare.' Xenophon, The Anabasis |
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Mark G Fry
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Inscrit le: 15 Juin 2017 Messages: 573
Localisation: Bristol, UK
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Posté le: Mer Mar 05, 2025 11:52 am Sujet du message: |
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vexillia a écrit: | To test the "two phase" interpretation, what's the accepted way to play this:- Spear with missile support contacted by unit with furious charge to front and on a flank by another unit.
So spear don't get missilie support (p63) in melee phase but what about in post-melee? |
NB: I'd be tempted to call it the contact phase and the outcome phase myself.
My view would be that P63 states (& I quote):
'The unit still cancels the abilities of any enemy unit attacking it from the front even if the unit has other enemies in melee support against its flank.'
So the Spears with missile support, don't get their extra +1 against charging mounted (a loss of Impact in effect)
The mounted unit does get its extra +1 (the retention of its Impact effect) - although the P20 wording could be interpreted that it should lose it.
If the mounted win the Spears do not receive an addition Cohesion point (as Missile support cancels Furious charge) and (I'd argue) if the spears are also armoured, they retain their Armour.
But that's just my opinion. I'm still wrestling with what is actually meant by the word 'cancelled' and when that is applied. _________________ 'He could have lived a risk-free, moneyed life, but he preferred to whittle away his fortune on warfare.' Xenophon, The Anabasis |
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