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MarkK
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Inscrit le: 07 Nov 2024 Messages: 58
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Posté le: Ven Mar 21, 2025 10:57 am Sujet du message: Difficult Manoeuvre Pike/Cats |
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p.35 A quarter turn of 90 degrees is a difficult manoeuvres, but a wheel of 90 degrees isn't? As the outcome is the same surely the same penalty should apply? |
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KevinD
Légat
Inscrit le: 23 Aoû 2021 Messages: 646
Localisation: Texas
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Posté le: Sam Mar 22, 2025 3:55 am Sujet du message: |
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They are not.
ADLG treats wheels far more favorably than turns, especially for unmaneuverable troops.
Practically the difference is that a wheel keeps the front inside corner stationary meaning it must advance a base depth to turn 90 degrees while a turn does not. (This is a big deal if trying to flank an opponent after a 1 UD pursuit.) Also, after a turn you can still wheel (if you have any movement allowance left) meaning you can change your facing by more than 90 degrees while a wheel itself is limited to a maximum of a 90 degrees change of facing. |
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MarkK
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Inscrit le: 07 Nov 2024 Messages: 58
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Posté le: Sam Mar 22, 2025 9:11 am Sujet du message: |
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So they aren't really that un-maneuverable. I have noticed that troops you would normally consider difficult to manage - Elephants/Cataphracts/Phalanx - are treated quite favourably. Impetuous troops are the only ones who seem to have a major drawback. |
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Mark G Fry
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Inscrit le: 15 Juin 2017 Messages: 571
Localisation: Bristol, UK
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Posté le: Sam Mar 22, 2025 5:01 pm Sujet du message: |
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MarkK a écrit: | So they aren't really that un-maneuverable. I have noticed that troops you would normally consider difficult to manage - Elephants/Cataphracts/Phalanx - are treated quite favourably. Impetuous troops are the only ones who seem to have a major drawback. |
A wheel for a Pike or Cataphract or Elephant doesn't result in the unit being in the same position as if it turned 90 degrees to flank.
Plus the wheeling unit cannot wheel through other units in combat (even its rear edge/corner), so this can create a further difficulty.
Also a wheel of 90 degree counts as 1.5 UD of movement.
But as Kevin states, wheels are generally treated more favorably  _________________ 'He could have lived a risk-free, moneyed life, but he preferred to whittle away his fortune on warfare.' Xenophon, The Anabasis |
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MarkK
Archer
Inscrit le: 07 Nov 2024 Messages: 58
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Posté le: Dim Mar 23, 2025 9:08 am Sujet du message: |
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But as Kevin states, wheels are generally treated more favorably [/quote]
Ain't they just, but considering they are three of the biggest hitters a tad unfair cheers man |
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Mike Bennett
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Inscrit le: 11 Nov 2017 Messages: 582
Localisation: Carnforth, Lancashire, UK
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Posté le: Lun Mar 24, 2025 8:43 am Sujet du message: |
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MarkK a écrit: | But as Kevin states, wheels are generally treated more favorably  |
Ain't they just, but considering they are three of the biggest hitters a tad unfair cheers man[/quote]
Consider real life. In a wheel everyone naturally remains in the same rank. That means the heavy hitters, who are in the front rank, stay there easily, along with rear rank closers, officer positions etc. Much harder with a 90 degree turn. Easy for each man, blooody complex for a formation? |
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Mark G Fry
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Inscrit le: 15 Juin 2017 Messages: 571
Localisation: Bristol, UK
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Posté le: Lun Mar 24, 2025 11:53 am Sujet du message: |
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I totally agree Mike
Some rules - such as Armati (& Tactica - I think) don't even allow a 90 degree turn to flank, and significantly penalize a 180 degree about face. All that is possible are restricted wheels.
But I think ADLG gets it right (IMHO) _________________ 'He could have lived a risk-free, moneyed life, but he preferred to whittle away his fortune on warfare.' Xenophon, The Anabasis |
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MarkK
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Inscrit le: 07 Nov 2024 Messages: 58
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Posté le: Lun Mar 24, 2025 12:22 pm Sujet du message: I |
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In a wheel everyone naturally remains in the same rank. That means the heavy hitters, who are in the front rank, stay there easily, along with rear rank closers, officer positions etc. Much harder with a 90 degree turn. Easy for each man, blooody complex for a formation?[/quote]
In which case this should then make a 90 degree turn difficult manoeuvre for every one then apart from those who didn’t fight in regular formed formations as they would all need to go through the same reshuffle? |
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Zoltan
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Inscrit le: 18 Jan 2015 Messages: 500
Localisation: Wellington, New Zealand
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Posté le: Lun Mar 24, 2025 7:16 pm Sujet du message: |
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Anyone who did Cadets at school knows a platoon (say 3 ranks each of 10 men) quarter turn from line to column is very simple.
In contrast, a platoon wheel is more difficult. You have to ensure the platoon maintains its formation shape. Inner men must step short while outer men must step long. Often, the outer wheeling men lag, and (having completed the 90 degrees) the platoon needs to dress itself back into formation before continuing its advance. |
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KevinD
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Inscrit le: 23 Aoû 2021 Messages: 646
Localisation: Texas
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Posté le: Lun Mar 24, 2025 11:24 pm Sujet du message: |
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Zoltan, I agree about simple facing changes, but not if the unit is not just an undifferentiated mass of “troopsâ€. If you have a unit with file leaders and closers plus other supernumeraries and subunit organizations, then the change in facing needs to get all of these into their correct positions which is actually really complicated. Some armies were much better at this than others. |
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MarkK
Archer
Inscrit le: 07 Nov 2024 Messages: 58
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Posté le: Mar Mar 25, 2025 8:38 am Sujet du message: |
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Yes like the Macedonian Phalanx created by Phillip II easily had the organisation and still to achieve wheels, 90 and 180 degree turns with no issue, more so than a Greek Citizen Militia Hoplite Phalanx. Anyway I appreciate that war gaming rules aren’t meant to be historically accurate and instead add a bit of flavour and game mechanic. It is what it is and worthwhile remembering that when it says ‘difficult manoeuvre’ it is only in a certain circumstance so don’t get mislead by the heading.  |
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Ramses II
Magister Militum

Inscrit le: 17 Juil 2015 Messages: 1235
Localisation: London
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Posté le: Mar Mar 25, 2025 12:36 pm Sujet du message: |
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While many of the above arguments are theoretical, consider modern displays, especially trooping the colours, and marching bands. These all show how trained units can change formation. |
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madaxeman
Magister Militum

Inscrit le: 01 Nov 2014 Messages: 1599
Localisation: Londres Centraal.
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Posté le: Mar Mar 25, 2025 7:11 pm Sujet du message: |
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MarkK a écrit: | Yes like the Macedonian Phalanx created by Phillip II easily had the organisation and still to achieve wheels, 90 and 180 degree turns with no issue, more so than a Greek Citizen Militia Hoplite Phalanx. Anyway I appreciate that war gaming rules aren’t meant to be historically accurate and instead add a bit of flavour and game mechanic. It is what it is and worthwhile remembering that when it says ‘difficult manoeuvre’ it is only in a certain circumstance so don’t get mislead by the heading.  |
As you say at the end of the day these are wargaming rules for little metal or plastic dudes glued to rectangular bases.
Trying to justify any given move from a historical bottom up perspective is kinda pointless given that caveat - the important thing is that “Cats and Pikes†manoeuvre less well than most infantry and cavalry, but still a smidge better than the crazy impetuous ones … so in the spectrum of possibilities, they are in relatively the right place _________________ www.madaxeman.com |
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Zoltan
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Inscrit le: 18 Jan 2015 Messages: 500
Localisation: Wellington, New Zealand
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Posté le: Mar Mar 25, 2025 7:22 pm Sujet du message: |
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Ramses II a écrit: | While many of the above arguments are theoretical, consider modern displays, especially trooping the colours, and marching bands. These all show how trained units can change formation. |
Highly trained units that endlessly practice their formation change drills for specific display events!
But Tim’s point is key - it’s just a simplified game of toy soldiers. |
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MarkK
Archer
Inscrit le: 07 Nov 2024 Messages: 58
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Posté le: Mer Mar 26, 2025 12:11 pm Sujet du message: |
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madaxeman a écrit: | MarkK a écrit: | Yes like the Macedonian Phalanx created by Phillip II easily had the organisation and still to achieve wheels, 90 and 180 degree turns with no issue, more so than a Greek Citizen Militia Hoplite Phalanx. Anyway I appreciate that war gaming rules aren’t meant to be historically accurate and instead add a bit of flavour and game mechanic. It is what it is and worthwhile remembering that when it says ‘difficult manoeuvre’ it is only in a certain circumstance so don’t get mislead by the heading.  |
As you say at the end of the day these are wargaming rules for little metal or plastic dudes glued to rectangular bases.
Trying to justify any given move from a historical bottom up perspective is kinda pointless given that caveat - the important thing is that “Cats and Pikes†manoeuvre less well than most infantry and cavalry, but still a smidge better than the crazy impetuous ones … so in the spectrum of possibilities, they are in relatively the right place |
Yes I appreciate that which I why I mentioned it, trying to cover thousands of years of warfare in one book is an impossible task - not all Pike Phalanx's are the same for instance. But as always these things go off at a tangent, but that was my point I don't think they are in the right place. '“Cats and Pikes†manoeuvre less well than most infantry and cavalry' is a bit misleading is all. The only difference is it costs 2 pips to turn 90 degrees, they can't still wheel and slide as well as any body else. Considering the slide rule is there to replace the need for 'complicated wheels' it makes them very mobile indeed and only a teeny bit less manoevreable. Any road up they either is or they ain't. |
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