Auteur |
Message |
A4
Auxiliaire
Inscrit le: 08 Oct 2014 Messages: 78
|
Posté le: Mer Mar 30, 2016 11:14 pm Sujet du message: March Blockers |
|
I think I know the answer to this, but want to be sure.
Blue has moved his light horseman X close to several red units in the hope of stopping them making multiple moves.
Red starts his bound by rolling a pip dice for his command 1. His first move with command 1 is to charge X with red light horse A. X evades far away from any red troops.
Which red troops could make more than one move (provided neither took them within 4 UD of an enemy):
B, who belongs to command 1 and started the bound within 4 UD of X (before X was chased away).
C, belongs to command 1. He started the bound beyond 4UD of X but wants to move within 4UD of X's original position, before moving again.
D, who belongs to command 2 and started the bound within 4 UD of X (before X was chased away).
E, belongs to command 2. He started the bound beyond 4UD of X but wants to move within 4UD of X's original position, before moving again.
With thanks,
Alan
Dernière édition par A4 le Sam Avr 02, 2016 12:16 pm; édité 1 fois |
|
Revenir en haut de page |
|
|
ethan
Signifer
Inscrit le: 12 Nov 2014 Messages: 354
|
Posté le: Jeu Mar 31, 2016 11:30 am Sujet du message: |
|
All the above can march. It is based on current position(s) and having never made a non-march move. |
|
Revenir en haut de page |
|
|
babyshark
Légionaire
Inscrit le: 19 Jan 2015 Messages: 136
|
Posté le: Jeu Mar 31, 2016 5:40 pm Sujet du message: |
|
Ethan:
That was (and still is) my understanding of the rules. However, there was a thread on this subject last year that called it into question (albeit while dealing with a slightly different topic). See http://www.artdelaguerre.fr/forum/viewtopic.php?t=4437.
To be sure, the understanding you just posted makes sense in the context of the rules as a whole, and is the only--in my opinion--reasonable way to operate table top. Otherwise, the evading unit would need to leave some sort of marker to show where it had been in order to make sure that other nearby units could measure to determine whether they could march move.
Marc |
|
Revenir en haut de page |
|
|
ethan
Signifer
Inscrit le: 12 Nov 2014 Messages: 354
|
Posté le: Jeu Mar 31, 2016 10:04 pm Sujet du message: |
|
Hmm yes I see. |
|
Revenir en haut de page |
|
|
chris6
Vétéran
Inscrit le: 02 Déc 2013 Messages: 198
|
Posté le: Ven Avr 01, 2016 7:50 am Sujet du message: |
|
As far as I can see this is one of those subjects that are clear by the rules and by common sense. But somehow we players sometimes tend to think more complicated than the point is.  _________________ Wohnort Limburg 30 Km nördlich von Frankfurt
Living at Limburg 30 Km north of Frankfurt
lieu de résidence Limburg 30 Km nord de Frankfurt |
|
Revenir en haut de page |
|
|
Ramses II
Magister Militum

Inscrit le: 17 Juil 2015 Messages: 1237
Localisation: London
|
Posté le: Sam Avr 02, 2016 8:40 am Sujet du message: |
|
No, you may only make multiple moves with units and groups that are more than 4U from opposing units (and ambush markers) at the start of the player's turn.
You just need to note which things can make multiple moves at the start of the players turn rather than reviewing things as you move each command.
Note, this does mean that a unit / group that is allowed to make multiple moves can move through locations that have been vacated by evading enemy or dummy markers. |
|
Revenir en haut de page |
|
|
JohnTheBoring
Auxiliaire
Inscrit le: 15 Juil 2015 Messages: 83
Localisation: Wirral
|
Posté le: Dim Avr 03, 2016 9:57 am Sujet du message: |
|
Ramses II a écrit: | No, you may only make multiple moves with units and groups that are more than 4U from opposing units (and ambush markers) at the start of the player's turn.
You just need to note which things can make multiple moves at the start of the players turn rather than reviewing things as you move each command.
Note, this does mean that a unit / group that is allowed to make multiple moves can move through locations that have been vacated by evading enemy or dummy markers. |
Agreed. it says "during the entire movement phase" so units within 4u at the start are covered. |
|
Revenir en haut de page |
|
|
A4
Auxiliaire
Inscrit le: 08 Oct 2014 Messages: 78
|
Posté le: Mer Avr 06, 2016 11:57 am Sujet du message: |
|
Yes, this is a rule that tends to be played differently from what is written (at least in the English edition).
That says (in the first bullet on p 32) that, "During the entire movement phase the unit or group must remain at least 4 UD ......" Which means that only C and E can make more than one move.
As Rameses points out, I think ambush markers that are exposed as blanks also stop those who started within 4 UD of them that turn from marching on the turn in which the ambush is found to be fake.
It does means that it is sometimes useful to mark the position a unit evaded from and or to check who was within 4 UD of it before it evades.
I would be grateful if a player with the French edition could confirm this, as it would only take a slight mistranslation to alter the meaning of this sentence.
Alan |
|
Revenir en haut de page |
|
|
belinconnux
Magister Militum
Inscrit le: 09 Sep 2009 Messages: 5448
Localisation: BORDEAUX, near Vana
|
Posté le: Mer Avr 06, 2016 2:14 pm Sujet du message: |
|
You're right. Ambush markers cancelling troup or not, prevents unit/group to move more than once just like ennemy troups. _________________ Hasta la victoria Siempre!
Peter Lord dobeul impact |
|
Revenir en haut de page |
|
|
|