Art De La Guerre
Bienvenue sur le forum de discussion de la règle de jeu l'Art De La Guerre
 
FAQFAQ RechercherRechercher Liste des MembresListe des Membres Groupes d'utilisateursGroupes d'utilisateurs S'enregistrerS'enregistrer
ProfilProfil Se connecter pour vérifier ses messages privésSe connecter pour vérifier ses messages privés ConnexionConnexion
Spearmen denying Mounted Impact
Page 2 sur 2 Aller à la page Précédente  1, 2
Poster un nouveau sujet   Répondre au sujet
 Art De La Guerre Index du Forum > Rules questions V3
Auteur Message
simontimothy0
Javelinier


Inscrit le: 29 Juil 2015
Messages: 10
MessagePosté le: Ven Oct 14, 2016 6:33 pm    Sujet du message: Spearmen Denying Impact Répondre en citant
Thanks for your response. I don't feel that we will entirely agree on this issue regarding infantry 'engaging' mounted.

I don't necessarily disagree with the principles underlying your examples and arguments but I think we are more dealing with variations in the differing shades of grey rather than absolute black and white.

Infantry would certainly close-up and hold formation in the face of enemy mounted but not necessarily permanently nor absolutely. Impetuous mounted charges could certainly be triggered by infantry advancing (e.g. Bannockburn) and if mounted advanced close to infantry in formation and then 'stopped', this would probably be a prelude to 'falling back' anyway NOt just a permanent stand-off.

I will not be changing my opinions anytime soon but thanks for taking the time to respond to my queries. I do appreciate it.
Thanks
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé
Hazelbark
Magister Militum


Inscrit le: 12 Nov 2014
Messages: 1669
MessagePosté le: Sam Oct 15, 2016 12:33 am    Sujet du message: Re: Spearmen Denying Impact Répondre en citant
simontimothy0 a écrit:
I don't feel that we will entirely agree on this issue regarding infantry 'engaging' mounted.


Correct. Cool

There is a difference between advancing upon and charging into melee.

I am not sure I would characterize Bannockburn as knights impetuously out of control at the start. I had the impression that it was the English commanders (incorrect) belief they could take the scots or, more likely, the best option available considering the crossing and the position of the troops. I don't think it was a spontaneously lower level decision to not wait for the archers.

And the rules do set up the situation where the infantry moves up on Cataphracts and ZOC's them. The Cataphracts cannot withdraw without grave risk or disruption. They can turn 180 (-2 UD) and move 1 UD. The spear would then charge them in the rear, which would be very bad. Or they could back out retrograde and lose a cohesion. Then the Spear would advance and the situation would remain un-fun for the cataphracts who are now in worse shape.

So the foot are in a pretty good position to not need to attack the cataphracts. So the stand off depends on what is happening elsewhere
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé
lionelrus
Magister Militum


Inscrit le: 21 Mar 2009
Messages: 4803
Localisation: paris
MessagePosté le: Sam Oct 15, 2016 1:19 am    Sujet du message: Re: Spearmen Denying Impact Répondre en citant
simontimothy0 a écrit:
Yes, I can see the reasoning but:

1. A 'swing' of 3 Factors seems a bit severe for a situation involving the two basic troop types just because of which side initiates the contact; even when from short range (1UD)
2. If you are Hoplites facing Cataphracts OR Cataphracts facing Hoplites, are you going to be the one that charges (takes the initiative)?
3. The rules tend to promote a 'stand-off' or 'stalemate' situation; which isn't good (particularly when it involves 2 troop types designed/equipped for melee contact).


If you are catafract, you have to learn not facing spear or pikes, it's the best way to cancel the (often) army's best troops.
If you try to play a stand off army, you usely lose.

Against spear, particulary if poor (i don't know english translation to "médiocre") knigth or catafracts may without big problem charge spears, as a 1 minus in first round is usely canceled by armor. for bolo, add a général.
_________________
"Quand on a pas de technique, faut y aller à la zob"
Perceval à Yvain et Gauvain.
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé
simontimothy0
Javelinier


Inscrit le: 29 Juil 2015
Messages: 10
MessagePosté le: Sam Oct 15, 2016 8:41 am    Sujet du message: Spearmen Denying Impact Répondre en citant
Final thoughts:

Hoplites and Cataphracts are an anachronistic match anyway so let's not get too tied up with 'simulating realism'.

For instance, what are the tabletop game and mechanics actually representing anyway? Is a tabletop charge an actual charge OR is it simply a move up to 'engage' the enemy? (e.g. Did Persian Heavy Cavalry actually charge into contact against the Hoplite spears at Plataea resulting in the death of their commander Masistius (unlikely) so how does the game simulate this situation; a move up that resulted in the cavalry engaging the Greek line (a charge)? and the death of Persian cavalry general?

So in game terms, I would propose that in the game, an infantry 'charge' against mounted actually represents an aggressive move up by infantry to 'engage' the cavalry; not actually physically 'charging' into contact (more likely triggering a cavalry charge against them or forcing the cavalry to withdraw - 'melee outcome').

My point is that having 2 close combat troop types facing each other off in the game because both/either would put themselves at a disadvantage if they 'charged' (took the initiative to engage/force the issue) is basically an undesirable situation in the game.

I could ask when such a stand-off occurred in the ancient world. I can't think of one. Either the cavalry charged, harassed the enemy infantry line with missiles if so equipped or withdrew. I can't think of any examples where it rode up and stopped within charge distance and just sat there.

Rather than messing with Tactical factors then, it may possibly be easier to simply make a cavalry charge on infantry with 1UD compulsory OR it must withdraw.
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé
JohnTheBoring
Auxiliaire


Inscrit le: 15 Juil 2015
Messages: 83
Localisation: Wirral
MessagePosté le: Sam Oct 15, 2016 10:54 am    Sujet du message: Re: Spearmen Denying Impact Répondre en citant
simontimothy0 a écrit:
Conclusion: Both sides face very significant penalties if they charge even across open ground with no terrain effects. This deters both sides from initiating combat.

Opinion: This is an undesirable artefact of the rules as they stand. All things being equal, units should NOT be penalised for charging unless at a significant tactical (terrain) disadvantage.


Why is this a problem? I understand games players like to get stuck in, but is this true of units in a real battle? Would a good commander order an attack where the result was uncertain unless their overall plan required it?

Not penalising a charge like that means units historically trained to be good in defence are penalised.
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé
footslogger
Vétéran


Inscrit le: 12 Jan 2015
Messages: 166
MessagePosté le: Sam Oct 15, 2016 2:41 pm    Sujet du message: Re: Spearmen Denying Impact Répondre en citant
simontimothy0 a écrit:
Final thoughts:
I could ask when such a stand-off occurred in the ancient world. I can't think of one. Either the cavalry charged, harassed the enemy infantry line with missiles if so equipped or withdrew. I can't think of any examples where it rode up and stopped within charge distance and just sat there.


Maybe the answer then is not to do this? It seems like, as a general, you could decide not to ride your guys up to where they can't withdraw. If you've done this, you should probably just realize you've been outplayed rather than thinking you need to adjust the rules to overcome your mistakes?

I have played in games where rules pretty clearly got something similar wrong (I remember the last game of DBR I played where we both had Pi(F) and neither would move into charge range because the guy that received the charge would lose). I don't think this is a case like that.
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé
simontimothy0
Javelinier


Inscrit le: 29 Juil 2015
Messages: 10
MessagePosté le: Sam Oct 15, 2016 3:51 pm    Sujet du message: Spearmen Denying Impact Répondre en citant
I have painted my 25/8mm armies with diligence and I am very happy with the way they look in a display case.

Despite this, I still like to play wargames with them. This normally involves moving them around/across the table.
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé
madaxeman
Magister Militum


Inscrit le: 01 Nov 2014
Messages: 1599
Localisation: Londres Centraal.
MessagePosté le: Sam Oct 15, 2016 11:21 pm    Sujet du message: Répondre en citant
My cataphracts would generally be elite, and with better armour and Furious Charge would definitely be charging any Spearmen they found themselves facing - and would probably seek them out as well.

My other lancers move twice as fast as enemy heavy Spearmen, tend to be deployed on the flanks away from enemy infantry and almost always have many potential attractive targets on table to go and find. If they find themselves having enemy Spearmen at ZOCing ranges, I've messed up and it's my fault.

My Spearmen are cheaper than enemy lancers, and are often accompanied by LF who can shoot, and sometimes some proper bowmen on their flanks. If I can ZOC enemy lancers with my spears, and start racking up some unopposed shooting against them as well I am a happy bunny. Once the lancers pick up a couple of hits I'm going in anyway.
_________________
www.madaxeman.com
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé Visiter le site web de l'utilisateur
simontimothy0
Javelinier


Inscrit le: 29 Juil 2015
Messages: 10
MessagePosté le: Dim Oct 16, 2016 8:49 am    Sujet du message: Spearmen Denying Impact Répondre en citant
My comments derive from a game that I have watched rather than participated in. (I have played ADLG games).
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé
daveallen
Tribun


Inscrit le: 28 Jan 2016
Messages: 758
Localisation: Rugby & CLWC
MessagePosté le: Dim Oct 16, 2016 7:47 pm    Sujet du message: Re: Spearmen Denying Impact Répondre en citant
Hazelbark a écrit:
And the rules do set up the situation where the infantry moves up on Cataphracts and ZOC's them. The Cataphracts cannot withdraw without grave risk or disruption. They can turn 180 (-2 UD) and move 1 UD. The spear would then charge them in the rear, which would be very bad. Or they could back out retrograde and lose a cohesion. Then the Spear would advance and the situation would remain un-fun for the cataphracts who are now in worse shape.

So the foot are in a pretty good position to not need to attack the cataphracts. So the stand off depends on what is happening elsewhere


It is so much worse than that:

It costs 2cp to withdraw each unit of Cataphract [non-evaders], they step back 2UD facing the Hoplites, plus they receive a disorder if not already disordered. Then the Hoplites ZoC them again.

Grim, grim, grim. Don't do it.

Dave
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé
Pyrrhus17
Gladiateur


Inscrit le: 14 Sep 2016
Messages: 36
MessagePosté le: Sam Oct 29, 2016 9:17 pm    Sujet du message: Répondre en citant
I try and think of things in terms of point cost and time . so if it takes three turns for my spear block to get killed by Cats . Is that a good points investment/ delay in time . So I can attack with my kickass troops somewhere else . Also as above what troops/ unit could the player with the spearman have added with low cost that would have made his situation better.
Revenir en haut de page
Voir le profil de l'utilisateur Envoyer un message privé
  
 Art De La Guerre Index du Forum > Rules questions V3
Page 2 sur 2 Aller à la page Précédente  1, 2
Poster un nouveau sujet   Répondre au sujet Toutes les heures sont au format GMT

 
Sauter vers:  
Vous ne pouvez pas poster de nouveaux sujets dans ce forum
Vous ne pouvez pas répondre aux sujets dans ce forum
Vous ne pouvez pas éditer vos messages dans ce forum
Vous ne pouvez pas supprimer vos messages dans ce forum
Vous ne pouvez pas voter dans les sondages de ce forum