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Playing sequence
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 Art De La Guerre Index du Forum > Rules questions V3
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Glen
Barbare


Inscrit le: 13 Nov 2016
Messages: 22
Localisation: Brisbane
MessagePosté le: Lun Nov 14, 2016 5:12 am    Sujet du message: Playing sequence Répondre en citant
Is there any particular sequence for charges and movement during the movement phase? Do you have to declare all charges first, and at what point does the non active player, make decisions as to weather to stand or evade?

Or is it possible to have a combination of movements, and charges the order of which is at the active players discretion, if someone could tell me where it is in the rules that would be great, I have gone over it a couple of times and can't seem to find it.

Cheers Glen.
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madaxeman
Magister Militum


Inscrit le: 01 Nov 2014
Messages: 1599
Localisation: Londres Centraal.
MessagePosté le: Lun Nov 14, 2016 7:22 am    Sujet du message: Répondre en citant
The active player chooses in which order to move their units, one command at a time.

It can be important to get it right!

Evades happen immediately when the target unit(s) are charged
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Hazelbark
Magister Militum


Inscrit le: 12 Nov 2014
Messages: 1669
MessagePosté le: Lun Nov 14, 2016 11:14 pm    Sujet du message: Répondre en citant
p 26 left column under "movement"
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Glen
Barbare


Inscrit le: 13 Nov 2016
Messages: 22
Localisation: Brisbane
MessagePosté le: Lun Nov 14, 2016 11:47 pm    Sujet du message: Répondre en citant
So, charging, is just a type of "movement" then. So there would be nothing to prevent me within the same corps, going, move, charge, move, charge, provided I had the 4 CP available?

Just trying to wrap my head around some new concepts, thanks for the answers.

Cheers Glen.
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Hazelbark
Magister Militum


Inscrit le: 12 Nov 2014
Messages: 1669
MessagePosté le: Mar Nov 15, 2016 1:52 am    Sujet du message: Répondre en citant
that is correct just remember a unit moves then another unit.

Also note the shooting and melee isn't done until after all corps on one side have finished moving.
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ethan
Signifer


Inscrit le: 12 Nov 2014
Messages: 354
MessagePosté le: Mar Nov 15, 2016 2:17 am    Sujet du message: Répondre en citant
It is important not to assume things that were true in other games, especially DBM, are true in ADLG. Many mechanisms are superficially similar but in practice produce quite different outcomes.
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Glen
Barbare


Inscrit le: 13 Nov 2016
Messages: 22
Localisation: Brisbane
MessagePosté le: Mar Nov 15, 2016 3:57 am    Sujet du message: Répondre en citant
Yes, definitely noting some similarities with other game systems, but then again, they all have some similarities, but also noting some subtle differences that lead to a different style of play, things like turn and charge, the way the evades work and the cumulative effect of shooting to hurt your overall army moral.

got to say, that I am liking so far, takes a bit to mentally dump the baggage from "how it was done" to "this is how it is"

Cheers guys, thanks for the answers..

Glen.
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Ramses II
Magister Militum


Inscrit le: 17 Juil 2015
Messages: 1236
Localisation: London
MessagePosté le: Mar Nov 15, 2016 12:29 pm    Sujet du message: Répondre en citant
You should also note that there are certain "timings" that are not immediately apparent, but which have been clarified through the forum.
  • A unit or group that starts the turn within 4UD of an enemy unit or ambush marker can only make a single move, unless the ambush marker is revealed to be a dummy. Forcing enemy light troops to evade does not remove this constraint.
  • An Impetuous unit that starts the turn in charge range of an enemy unit must charge it unless that unit evades at some point during the player's turn. This movement can either be 'controlled' through the use of Command Points, or becomes 'uncontrolled' at the end of the movement phase. ('Uncontrolled' chargers can potentially burst through friends in their path.)
  • As others have said, the player can choose the order he wishes to move his units and groups (including any impetuous stuff), which can have a significant impact on the battle, including removing the constraint for an impetuous charge by forcing the enemy unit to flee, or by engaging it in melee.
  • The timing of conformation is not very clear in the rules and has been clarified in the FAQ. This actually occurs across the end of one player's turn and through the following player's movement phase.
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Hazelbark
Magister Militum


Inscrit le: 12 Nov 2014
Messages: 1669
MessagePosté le: Mar Nov 15, 2016 5:53 pm    Sujet du message: Répondre en citant
Ramses II a écrit:

[*]An Impetuous unit that starts the turn in charge range of an enemy unit must charge it unless that unit evades at some point during the player's turn. This movement can either be 'controlled' through the use of Command Points, or becomes 'uncontrolled' at the end of the movement phase. ('Uncontrolled' chargers can potentially burst through friends in their path.)


This is a tad simplified. There are ways an impetuous unit would not be required to charge a unit. i.e. 3 CP.
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Ramses II
Magister Militum


Inscrit le: 17 Juil 2015
Messages: 1236
Localisation: London
MessagePosté le: Mar Nov 15, 2016 6:42 pm    Sujet du message: Répondre en citant
Lol, hence the reference to command points Wink (and there are other things that inhibit 'uncontrolled' charges on p41, before others mention it).

But the summary of the various timings is response to the turn sequence to explain the various differences between them.
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