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Bulldog85
Frondeur
Inscrit le: 07 Jan 2017 Messages: 3
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Posté le: Jeu Fév 02, 2017 6:27 pm Sujet du message: Commander Quality or Units |
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Working on an Early Successor list (41). Basically, I can have a Corps with 5 Phalangites & 4 Archers (Competent Commander), or 5 Phalangites & 3 Archers (Brilliant Commander).
Which one is more valuable, better commander or extra unit? |
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Commodore
Magister Militum
Inscrit le: 23 Aoû 2012 Messages: 1238
Localisation: London
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Posté le: Jeu Fév 02, 2017 7:10 pm Sujet du message: |
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my choice would be competent commander and 4 bowmen. You can engage a competent commander in melee, a brillant it is too expensive (3 demo) and a competent commander with an all infantry corps is sufficient.
The other question is, do you need a brillant commander to boost your initiative or not? _________________ "Damn the torpedoes, full speed ahead"
Cdr Farragut,Mobile 1864 |
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Hazelbark
Magister Militum
Inscrit le: 12 Nov 2014 Messages: 1669
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Posté le: Jeu Fév 02, 2017 10:51 pm Sujet du message: |
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You need Light Infantry in that command
Problem also is a group move is only 6 wide.
So you have two groups either way. You need to make sure the Bow don't get mashed as there will be many dangerous things (hopefully) near your pike. |
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daveallen
Tribun

Inscrit le: 28 Jan 2016 Messages: 758
Localisation: Rugby & CLWC
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Posté le: Jeu Fév 02, 2017 10:57 pm Sujet du message: |
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I think the Archers must be LI as I don't see any Bowmen in the list.
I'm not sure why you need even a Competent commander for a block of 5 Pk and LI screen.
Dave _________________ Putting the ink into incompetence |
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belinconnux
Magister Militum
Inscrit le: 09 Sep 2009 Messages: 5447
Localisation: BORDEAUX, near Vana
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Posté le: Sam Fév 04, 2017 11:29 am Sujet du message: |
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I agree. Juste for command an ordinary general is enough. _________________ Hasta la victoria Siempre!
Peter Lord dobeul impact |
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Dickstick
Tribun
Inscrit le: 17 Juil 2016 Messages: 721
Localisation: West Bromwich
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Posté le: Mar Fév 28, 2017 12:17 am Sujet du message: |
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He who rallies hits in melee quickest lasts longest _________________ Player 747 don't call me Jumbo |
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AntiokosIII
Barbare
Inscrit le: 01 Aoû 2016 Messages: 23
Localisation: Salinas, California, USA
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Posté le: Mar Fév 28, 2017 5:55 pm Sujet du message: |
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It's true that the main function of the commander of pikes is rallying, not movement. My math is not up to analysis of the number of extra rallie a turn that a competent can manage over what an ordinary can do, but it's not a high number, way less than an average of one. I'd rather buy and Ordinary and put the points elsewhere. _________________ Tabletop miniatures are the only completely honorable form of warfare ever invented. |
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Hazelbark
Magister Militum
Inscrit le: 12 Nov 2014 Messages: 1669
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Posté le: Mar Fév 28, 2017 9:15 pm Sujet du message: |
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I too have gone to Ordinary generals in this situation. My view on Ordinary generals includes being more willing to commit to combat. In those situations there have been times I wish I had a +1 to try and turn a unit or such...until the general dies of course. |
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Janos Hunyadi
Auxiliaire
Inscrit le: 21 Oct 2016 Messages: 81
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Posté le: Mer Mar 22, 2017 11:51 am Sujet du message: |
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Would not the better general aid the complex moves for Pikes ?, or is turning pikes through 90 degrees a bit no no.
Are they deployed face forwards come what may. |
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Hazelbark
Magister Militum
Inscrit le: 12 Nov 2014 Messages: 1669
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Posté le: Mer Mar 22, 2017 7:58 pm Sujet du message: |
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Yes a better general gives you a more likely option to turn a pike onto a flank when the general is not present.
3 points from army if you have the Command points to spare
1 more point lost if the general dies. So you are a bit more reluctant to commit to combat. |
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